docs/api-reference/layers/grid-cell-layer.md
import {GridCellLayerDemo} from '@site/src/doc-demos/layers';
<GridCellLayerDemo />The GridCellLayer can render a grid-based heatmap.
It is a variation of the ColumnLayer.
It takes the constant width / height of all cells and bottom-left coordinate of each cell.
This is the primitive layer rendered by GridLayer after aggregation. Unlike the GridLayer, it renders one column for each data object.
import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem';
<Tabs groupId="language"> <TabItem value="js" label="JavaScript">import {Deck} from '@deck.gl/core';
import {GridCellLayer} from '@deck.gl/layers';
const layer = new GridCellLayer({
id: 'GridCellLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
cellSize: 200,
extruded: true,
elevationScale: 5000,
getElevation: d => d.value,
getFillColor: d => [48, 128, d.value * 255, 255],
getPosition: d => d.centroid,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}) => object && `height: ${object.value * 5000}m`,
layers: [layer]
});
import {Deck, PickingInfo} from '@deck.gl/core';
import {GridCellLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type DataType = {
value: number;
centroid: [longitude: number, latitude: number];
};
const layer = new GridCellLayer<DataType>({
id: 'GridCellLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
cellSize: 200,
extruded: true,
elevationScale: 5000,
getElevation: (d: DataType) => d.value,
getFillColor: (d: DataType) => [48, 128, d.value * 255, 255],
getPosition: (d: DataType) => d.centroid,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}: PickingInfo<DataType>) => object && `height: ${object.value * 5000}m`,
layers: [layer]
});
import React from 'react';
import {DeckGL} from '@deck.gl/react';
import {GridCellLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type DataType = {
value: number;
centroid: [longitude: number, latitude: number];
};
function App() {
const layer = new GridCellLayer<DataType>({
id: 'GridCellLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
cellSize: 200,
extruded: true,
elevationScale: 5000,
getElevation: (d: DataType) => d.value,
getFillColor: (d: DataType) => [48, 128, d.value * 255, 255],
getPosition: (d: DataType) => d.centroid,
pickable: true
});
return <DeckGL
initialViewState={{
longitude: -122.4,
latitude: 37.74,
zoom: 11
}}
controller
getTooltip={({object}: PickingInfo<DataType>) => object && `height: ${object.value * 5000}m`}
layers={[layer]}
/>;
}
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {GridCellLayer} from '@deck.gl/layers';
import type {GridCellLayerProps} from '@deck.gl/layers';
new GridCellLayer<DataT>(...props: GridCellLayerProps<DataT>[]);
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
new deck.GridCellLayer({});
Inherits from all Base Layer properties.
cellSize (number, optional) {#cellsize}1000Size of each grid cell in meters
coverage (number, optional) {#coverage}1Cell size scale factor. The size of cell is calculated by
cellSize * coverage.
elevationScale (number, optional) {#elevationscale}1Elevation multiplier. The elevation of cell is calculated by
elevationScale * getElevation(d). elevationScale is a handy property
to scale all cell elevations without updating the data.
extruded (boolean, optional) {#extruded}trueWhether to enable grid elevation. If set to false, all grid will be flat.
material (Material, optional) {#material}trueThis is an object that contains material props for lighting effect applied on extruded polygons. Check the lighting guide for configurable settings.
getPosition (Accessor<Position>, optional) {#getposition}x => x.positionMethod called to retrieve the bottom-left corner ([minX, minY]) of each cell.
getColor (Accessor<Color>, optional) {#getcolor}[255, 0, 255, 255]The rgba color of each object, in r, g, b, [a]. Each component is in the 0-255 range.
getElevation (Accessor<number>, optional) {#getelevation}1000The elevation of each cell in meters.