dev-docs/roadmaps/performance-roadmap.md
Long-term goal: deck.gl layers can directly consume binary data. deck.gl's architecture is "binary first" (i.e. code paths are prioritized to ensure "zero overhead"/"minimal copying/iteration" in the binary case, and optimized "to the bone").
Docs:
RFCs:
See loaders.gl
See RFC
See luma.gl RFC
See RFC
TBA
instancePickingColors attribute (resized to a high water mark) that can be shared between all layers, instead of generating one for each layer (could give a 20-25% boost in attribute update time for many layers, in addition to obvious memory savings).Buffers (not just typed arrays) as props.FeatureCollection to PathLayer and SolidPolygonLayerreadPixels to reduce GPU roundtrip costs.gl.getPixels