docs/d3-geo/cylindrical.md
Cylindrical projections project the sphere onto a containing cylinder, and then unroll the cylinder onto the plane. Pseudocylindrical projections are a generalization of cylindrical projections.
<a href="https://observablehq.com/@d3/equirectangular" target="_blank" style="color: currentColor;"><WorldMap :height="width / 2" :projection='d3.geoEquirectangular().rotate([0, 0]).fitExtent([[1, 1], [width - 1, width / 2 - 1]], {type: "Sphere"}).precision(0.2)' /></a>
Source · The equirectangular (plate carrée) projection.
<!-- <a href="#geoEquirectangularRaw" name="geoEquirectangularRaw">#</a> d3.<b>geoEquirectangularRaw</b> --><a href="https://observablehq.com/@d3/mercator" target="_blank" style="color: currentColor;"><WorldMap resolution="50m" :height="width" :projection='d3.geoMercator().rotate([0, 0]).fitExtent([[1, 1], [width - 1, width - 1]], {type: "Sphere"}).precision(0.2)' /></a>
Source · The spherical Mercator projection. Defines a default projection.clipExtent such that the world is projected to a square, clipped to approximately ±85° latitude.
<!-- <a href="#geoMercatorRaw" name="geoMercatorRaw">#</a> d3.<b>geoMercatorRaw</b> --><a href="https://observablehq.com/@d3/transverse-mercator" target="_blank" style="color: currentColor;"><WorldMap resolution="50m" :height="width" :projection='d3.geoTransverseMercator().rotate([0, 0]).fitExtent([[1, 1], [width - 1, width - 1]], {type: "Sphere"}).precision(0.2)' /></a>
Source · The transverse spherical Mercator projection. Defines a default projection.clipExtent such that the world is projected to a square, clipped to approximately ±85° latitude.
<!-- <a href="#geoTransverseMercatorRaw" name="geoTransverseMercatorRaw">#</a> d3.<b>geoTransverseMercatorRaw</b> --><a href="https://observablehq.com/@d3/equal-earth" target="_blank" style="color: currentColor;"><WorldMap :height="width * 0.49" :projection='d3.geoEqualEarth().rotate([0, 0]).fitExtent([[1, 1], [width - 1, width * 0.49 - 1]], {type: "Sphere"}).precision(0.2)' /></a>
Source · The Equal Earth projection, an equal-area projection, by Bojan Šavrič et al., 2018.
<!-- <a href="#geoEqualEarthRaw" name="geoEqualEarthRaw">#</a> d3.<b>geoEqualEarthRaw</b> --><a href="https://observablehq.com/@d3/natural-earth" target="_blank" style="color: currentColor;"><WorldMap :height="width * 0.5" :projection='d3.geoNaturalEarth1().rotate([0, 0]).fitExtent([[1, 1], [width - 1, width * 0.5 - 1]], {type: "Sphere"}).precision(0.2)' /></a>
Source · The Natural Earth projection is a pseudocylindrical projection designed by Tom Patterson. It is neither conformal nor equal-area, but appealing to the eye for small-scale maps of the whole world.
<!-- ### geoNaturalEarth1Raw(*lambda*, *phi*) {#geoNaturalEarth1Raw} -->