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Queue design

packages/cubejs-query-orchestrator/DEVELOPMENT.md

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Queue design

QueryQueue never holds the queue state itself, every transition goes through QueueDriverInterface. These diagrams describe the Cube Store driver, where each transition is a QUEUE * SQL command; Cube Store serializes all queue writes, so the queue stays correct across many Cube API instances. LocalQueueDriver implements the same interface in memory for a single process (development, unit tests).

Two participants matter when reading the diagrams:

  • QueryQueue — the request side. It enqueues and then waits for a result.
  • BackgroundQueryQueue — the same QueryQueue object, but the code paths reached through executeQuery, which run detached from the request (in cluster mode they can even run on another node).

Retrieving and executing are two separate steps: processQuery retrieves an item and then hands the retrieval to sendProcessMessageFn, which executes it through executeQuery. See "Background execution" below.

Cube Store responses as TS types

typescript
type integer = number;
type QueueId = number;

// QUEUE ADD
type AddToQueueResponse = {
    id: QueueId,
    added: boolean,   // false when the path was already in the queue
    pending: integer, // after the operation, scoped to the prefix
}
// QUEUE ADD_AND_RETRIEVE, extends AddToQueueResponse (see "Fast track" below)
type AddAndRetrieveResponse = AddToQueueResponse & {
    active: string | null,  // comma separated keys, NULL when empty
    payload: string | null, // NULL means "the item was not retrieved"
    extra: string | null,
}
// QUEUE RETRIEVE [EXTENDED] CONCURRENCY
type RetrieveResponse = {
    payload: string,
    extra: string | null,
    pending: integer,
    active: string | null,
    id: QueueId
}
// QUEUE LIST / PENDING / ACTIVE
type ListResponse = {
    id: string, // the path, not the QueueId — kept for backward compatibility
    queue_id: QueueId,
    status: 'pending' | 'active',
    extra: string | null,
    payload?: string, // only with WITH_PAYLOAD
}
// QUEUE TO_CANCEL / STALLED / ORPHANED
type ToCancelResponse = {
    id: string,
    queue_id: QueueId,
}
// QUEUE GET / CANCEL
type QueryDefResponse = {
    payload: string,
    extra: string | null,
}
// QUEUE ACK
type AckResponse = {
    success: boolean
}
// QUEUE RESULT / RESULT_BLOCKING
type ResultResponse = {
    payload: string,
    'type': ResultStatus,
    id: QueueId,
    external_id: string | null,
}
enum ResultStatus {
    Success = 'success'
}

EXTENDED on QUEUE RETRIEVE changes only the failure shape: without it a failed retrieval returns zero rows, with it a single row where payload and id are NULL but pending and active are filled. The driver always sends EXTENDED.

Enqueue and wait: executeInQueue

mermaid
sequenceDiagram
    autonumber
    actor Caller
    participant QueryQueue
    participant QueueDriverInterface as QueueDriver
    participant CubeStore
    participant BackgroundQueryQueue as Background

    Caller->>QueryQueue: executeInQueue

    QueryQueue->>QueueDriver: getResult
    QueueDriver->>CubeStore: QUEUE RESULT [EXTERNAL_ID ?id] ?path
    CubeStore-->>QueueDriver: ResultResponse | null
    QueueDriver-->>QueryQueue: ResultResponse | null

    alt result is already there
        QueryQueue-->>Caller: result
        Note over QueryQueue,Caller: Nothing is enqueued
    else no result yet
        QueryQueue->>QueueDriver: addToQueue
        QueueDriver->>CubeStore: QUEUE ADD [EXCLUSIVE] PRIORITY ?n
[ORPHANED ?ttl] [EXTERNAL_ID ?id] ?path ?payload
        CubeStore-->>QueueDriver: AddToQueueResponse
        QueueDriver-->>QueryQueue: [added, queueId, queueSize, addedToQueueTime]
        Note over QueryQueue,CubeStore: added=false means another request enqueued
the same key first, both wait for one execution

        QueryQueue->>QueryQueue: reconcileQueue
        Note over QueryQueue: Debounced: concurrent callers share
one in-flight reconcile

        opt added=false
            QueryQueue->>QueueDriver: getQueryDef
            QueueDriver->>CubeStore: QUEUE GET ?queueId
            CubeStore-->>QueryQueue: QueryDefResponse | null

            QueryQueue->>QueueDriver: getQueryStageState
            QueueDriver->>CubeStore: QUEUE LIST [WITH_PAYLOAD] ?prefix
            CubeStore-->>QueryQueue: ListResponse[]
            Note over QueryQueue: Reports "Waiting for query" with the
stage of the query we are queued behind
        end

        QueryQueue->>QueueDriver: getResultBlocking
        QueueDriver->>CubeStore: QUEUE RESULT_BLOCKING ?timeout ?queueId
        CubeStore-->>QueueDriver: ResultResponse | null
        Note over QueueDriver,CubeStore: Long poll, resolved by the ACK
of Background (see below)

        alt result arrived within continueWaitTimeout
            QueryQueue-->>Caller: result
        else timed out
            QueryQueue-->>Caller: ContinueWaitError
            Note over Caller,QueryQueue: The client retries and lands
on getResult / RESULT_BLOCKING again
        end
    end

Reconcile: deciding what to start

reconcileQueue is the only place that starts work, and it is what enforces concurrency on the client side. Note that concurrency is per queue, not per node.

mermaid
sequenceDiagram
    autonumber
    participant QueryQueue
    participant QueueDriverInterface as QueueDriver
    participant CubeStore
    participant BackgroundQueryQueue as Background

    loop reconcileQueueImpl
        QueryQueue->>QueueDriver: getQueriesToCancel
        QueueDriver->>CubeStore: QUEUE TO_CANCEL ?heartbeat_timeout ?orphaned_timeout ?prefix
        CubeStore-->>QueryQueue: ToCancelResponse[]

        loop for every stalled / orphaned query
            QueryQueue->>QueueDriver: getQueryAndRemove
            QueueDriver->>CubeStore: QUEUE CANCEL ?queueId
            CubeStore-->>QueryQueue: QueryDefResponse | null
            QueryQueue->>Background: cancel
        end

        QueryQueue->>QueueDriver: getActiveQueries
        QueueDriver->>CubeStore: QUEUE ACTIVE ?prefix
        CubeStore-->>QueryQueue: ListResponse[]

        QueryQueue->>QueueDriver: getToProcessQueries
        QueueDriver->>CubeStore: QUEUE PENDING ?prefix
        CubeStore-->>QueryQueue: ListResponse[]

        Note over QueryQueue: toProcessLimit = active >= concurrency
? 1 : concurrency - active
Persistent queries: only own processUid

        loop for every query within toProcessLimit
            QueryQueue->>QueryQueue: processQuery
            Note over QueryQueue,Background: Awaits the retrieval only, not the execution
        end
    end

Background execution: processQueryexecuteQuery

processQuery retrieves the item and nothing else. What it hands to sendProcessMessageFn is a RetrievedQuery{ queryKeyHash, queueId, processingId, queueSize, query }, plain data on purpose, so a custom implementation can serialize it and let another process run executeQuery. The default implementation calls executeQuery in-process.

sendProcessMessageFn must resolve once the hand-off is done, not once the query is executed: reconcile awaits it, and executeQuery ends with reconcileQueue, which is single-flight — awaiting the execution from inside reconcile deadlocks.

Two consequences of retrieving before the hand-off:

  • Stream queries have to be executed by the process that retrieved them, their streams live in the in-process QueryQueue.streams map. Reconcile only picks up persistent keys whose @<processUid> suffix matches, so sendProcessMessageFn is always called on the owning process for them — it just must not route them elsewhere.
  • A retrieved item is already active. If a custom hand-off loses the message, the item is only recovered by the stalled-heartbeat / TO_CANCEL path; freeProcessingLock is a no-op on Cube Store, so the retrieval cannot be cheaply undone.

A stream query is dispatched while executeInQueue is still running, so waitForQueryStream subscribes to streamStarted before the dispatch — a handler which starts fast would otherwise emit into no listener. Two things have to fail before that costs a request: the event, and the streams map lookup waitForQueryStream does before it arms its timeout. That fallback is why reverting the subscribe order does not break the streaming tests, and why the ordering has a test of its own asserting the call sequence.

mermaid
sequenceDiagram
    autonumber
    participant QueryQueue
    participant BackgroundQueryQueue as Background
    participant QueueDriverInterface as QueueDriver
    participant CubeStore
    participant QueryOrchestrator

    QueryQueue->>QueueDriver: retrieveForProcessing
    QueueDriver->>CubeStore: QUEUE RETRIEVE EXTENDED CONCURRENCY ?n ?path
    CubeStore-->>QueueDriver: RetrieveResponse
    QueueDriver-->>QueryQueue: [added, queueId, activeKeys, queueSize, def, lockAcquired]
    Note over QueueDriver,CubeStore: The retrieval is atomic in Cube Store:
only one node moves the item to active

    alt def && added && activeKeys includes our key && lockAcquired
        QueryQueue-)Background: sendProcessMessageFn(RetrievedQuery)
        Note over QueryQueue,Background: Detached from here on: the hand-off returns,
the execution keeps running

        Background->>QueueDriver: optimisticQueryUpdate
        QueueDriver->>CubeStore: QUEUE MERGE_EXTRA ?queueId {"startQueryTime"}

        Background->>QueueDriver: optimisticQueryUpdate
        QueueDriver->>CubeStore: QUEUE MERGE_EXTRA ?queueId {"cancelHandler"}

        par executing the query
            loop heartBeatInterval
                Background->>QueueDriver: updateHeartBeat
                QueueDriver->>CubeStore: QUEUE HEARTBEAT ?queueId
                Note over Background,CubeStore: Without a heartbeat the item becomes
stalled and TO_CANCEL picks it up
            end
        and
            Background->>QueryOrchestrator: execute
            QueryOrchestrator-->>Background: result | error
        end

        Background->>QueueDriver: setResultAndRemoveQuery
        QueueDriver->>CubeStore: QUEUE ACK ?queueId ?result
        CubeStore-->>Background: AckResponse
        Note over QueueDriver,CubeStore: This is what releases the
RESULT_BLOCKING long poll

        Background->>Background: reconcileQueue
        Note over Background: The freed concurrency slot is
immediately given to the next query
    else the retrieval did not succeed
        QueryQueue->>QueueDriver: freeProcessingLock
        Note over QueryQueue,QueueDriver: Another node is running it, or the
concurrency budget is full. No-op for Cube Store
    end

Fast track: QUEUE ADD_AND_RETRIEVE

Enqueueing a query and starting it costs two round-trips: QUEUE ADD marks the item pending, then QUEUE RETRIEVE (reached through reconcile → processQuery) moves it to active and returns the payload. Between those two calls another node can take the concurrency slot, so the enqueueing node often pays for the second round-trip and gets nothing back.

QUEUE ADD_AND_RETRIEVE inserts and retrieves the item in one atomic operation, so the enqueueing request can go straight to executing:

QUEUE ADD_AND_RETRIEVE [EXCLUSIVE] [PRIORITY ?n] [ORPHANED ?ttl] [EXTERNAL_ID ?id]
    ?path ?payload ?concurrency

The item is retrieved when the prefix has a concurrency slot for it and for everything already queued — active + pending < concurrency, where concurrency is the same budget QUEUE RETRIEVE CONCURRENCY uses and pending does not count the item itself.

The driver only emits the command for queries at priority 10 or above. That is where the latency-sensitive work sits — QueryCache submits a user query at 10, and PreAggregationLoader uses 10 for a build a request is waiting on — while background refresh comes in below it. A background sweep runs the queue at its concurrency ceiling for minutes, which is the one regime where the retrieval never succeeds and the extra concurrency parameter is pure overhead.

payload IS NULL in the response means the item was not retrieved — the condition failed, the item was already active, or it belongs to another process — and the caller falls back to the normal path with nothing lost, because the item is enqueued either way.

mermaid
sequenceDiagram
    autonumber
    actor Caller
    participant QueryQueue
    participant QueueDriverInterface as QueueDriver
    participant CubeStore
    participant BackgroundQueryQueue as Background
    participant QueryOrchestrator

    Caller->>QueryQueue: executeInQueue
    QueryQueue->>QueueDriver: addToQueue

    QueueDriver->>CubeStore: QUEUE ADD_AND_RETRIEVE PRIORITY ?n ?path ?payload ?concurrency
    Note over CubeStore: One atomic batch:
insert, then retrieve if the prefix allows it
    CubeStore-->>QueueDriver: AddAndRetrieveResponse
    QueueDriver-->>QueryQueue: [added, queueId, queueSize, addedToQueueTime, retrieved]

    alt fast track: payload is not NULL, we own the item
        QueryQueue-)Background: sendProcessMessageFn(RetrievedQuery)
        Note over QueryQueue,Background: No reconcile, no QUEUE RETRIEVE.
The payload from the response is the QueryDef
        Background->>QueryOrchestrator: execute
    else payload IS NULL, the item stays pending
        QueryQueue->>QueryQueue: reconcileQueue
        Note over QueryQueue,Background: Normal path, see the diagrams above:
reconcile → processQuery → QUEUE RETRIEVE
    end

    QueryQueue->>QueueDriver: getResultBlocking
    QueueDriver->>CubeStore: QUEUE RESULT_BLOCKING ?timeout ?queueId
    CubeStore-->>QueryQueue: ResultResponse | null

What the fast track saves per query, when the slot is free:

StepNormalFast track
QUEUE ADD1 round-tripfolded into one command
QUEUE TO_CANCEL + QUEUE LIST (reconcile)2 round-tripsskipped
QUEUE RETRIEVE1 round-tripfolded into one command
QUEUE LIST (the Waiting for query event)1 round-tripskipped, the retrieval carries the state
Window for another node to steal the slotbetween ADD and RETRIEVEnone

Everything after the retrieval is unchanged: MERGE_EXTRA, HEARTBEAT, ACK and RESULT_BLOCKING behave exactly as in the normal path, and a fast-tracked item is a regular active item — TO_CANCEL will reclaim it if the heartbeat stops.

Two side effects are worth knowing about:

  • QUEUE ADD reports the queue depth including the item it just made pending, while a retrieved item never becomes pending, so the queueSize of the Added to queue and Waiting for query log events drops by one on the fast track. The events carry fastTrack so the two can be told apart.
  • reconcileQueue is the only caller of QUEUE TO_CANCEL, and the fast track skips it, so orphaned and stalled items are no longer collected at submission time. They still are after every completed query (executeQuery reconciles once it acknowledges the result), and a submission only skips reconcile while the concurrency budget is free — which is exactly when there is no budget to reclaim.

Priority ordering is enforced by the selection step, not by the retrieval: QUEUE PENDING returns items highest priority first (oldest first within a priority) and reconcile takes toProcessLimit off the top of that list. QUEUE RETRIEVE <path> itself is priority blind — it is safe only because the path it is given came from that sorted list.

The fast track selects itself, so it is priority blind with nothing to compensate. That is what the active + pending < concurrency condition rules out: retrieving leaves a free slot for every item already pending, so no item is jumped over, and once the budget gets tight the fast track steps aside and lets reconcile pick by priority. Note that a retrieved item goes straight to active and never becomes pending, so a burst onto an idle queue still fast-tracks every query — items only start accumulating in pending once the concurrency budget is exhausted, which is exactly when the condition should stop firing.