slack-digest/2020-08-26.md
Wed, 26 Aug 2020 08:22:19 GMT
Join the conversation at slack.cordova.io
Tue, 25 Aug 2020 09:49:26 GMT
@khatridevk says
following is the log from embed.js file I have included as part of the hook to include framework libs in my project,
pbxProject { filepath: '../../xcodeproj/project.pbxproj', hash: { project: { archiveVersion: 1, classes: {}, objectVersion: 52, objects: , rootObject: 'xxxxx', rootObject_comment: 'Project object' }, headComment: '!$*UTF8*$!' } }``` `[email protected]`-> ```pbxProject { filepath: '../../xcodeproj/project.pbxproj', hash: [Object: null prototype] { project: [Object: null prototype] { archiveVersion: 1, classes: [Object: null prototype] {}, objectVersion: 52, objects: [Object: null prototype], rootObject: 'xxxxx', rootObject_comment: 'Project object' }, headComment: '!$*UTF8*$!' } }``` I see `[Object: null prototype]` being added in the latest version and that is breaking the parse as shown above. Any experience on this behavior !! Also, for the latest version of the iOS, do we have any other way to include the framework libs to the project other than the hook method ??[<https://stackoverflow.com/questions/36650522/custom-cordova-plugin-add-framework-to-embedded-binaries>]
Tue, 25 Aug 2020 11:13:18 GMT
@ucheozoemena says
Hi folks, I'm having an issue with sending POST requests from my app to my API server. I always get this error: > Response to preflight request doesn't pass access control check: No 'Access-Control-Allow-Origin' header is present on the requested resource. This screenshot shows the CORS-handling code at the API server. It's based on this article: https://breautek.com/2020/07/14/enabling-cors/ You can see that I do have logic to set the "Access-Control-Allow-Origin" header. When I perform the same fetch requests from the console in regular webpages, the requests are successful. So it seems the problem is from the app. Any ideas? Thanks!
PS: the
console.logstatements are not executed, it's almost like the CORS middleware is never hit when I make the request from my app, but it's hit when using a regular webpage or Postman.
Tue, 25 Aug 2020 14:56:12 GMT
@brunoalex9 says
did any one managed to make admob plus and consent plugin work ?
Tue, 25 Aug 2020 15:19:12 GMT
@dharmon says
Can someone help me with an issue I am having with a Cordova version upgrade? I am getting a common error that is
Using "requireCordovaModule" to load non-cordova module "fs" is not supported. Instead, add this module to your dependencies and use regular "require" to load it.I tried looking up what this issue was (common issue with upgrade to Cordova 9), but I wasn’t able to find anything that helped my specific case. I did a code-wide search forrequireCordovaModule, but I did not find anything. Anyone know what I might need to do? Is this possibly coming from one of my plugins?
Wed, 26 Aug 2020 02:44:21 GMT
@fghdgsfa says
Can someone explain to me how I can follow this guide to do deep link oauth 2 http://snapkit.com/docs/login-kit-ios|snapkit.com/docs/login-kit-ios is there a plugin I can use to add the core frameworks? 😫.. I'm proficent with rest and have already made a sucessful oauth flow ther. Can I use deeplink from my webview ios app to open snapchat from mine with rest?
Tue, 25 Aug 2020 10:23:37 GMT
@timotej.jakimovski says
Can i build UWP application using cordova for 1709 Windows version ? Any guidelines are appreciated !
Tue, 25 Aug 2020 16:27:01 GMT
@purplecabbage says
@purplecabbage archived the channel
Tue, 25 Aug 2020 14:50:18 GMT
@prasunjajodia says
Hi guys, I'm working on an electron project (for windows) where I use nodeRT geolocation. I had issues with some computers not being able to run the it because they don't have VC redistributable installed so they don't have the required DLL files <https://github.com/NodeRT/NodeRT/issues/87|This issue> shows how we can copy the required DLL files into the win_unpacked directory. But everytime I do,
cordova build electron --releaseremoves it. It doesn't help if I keep it in the original www directory either. Any way I can add it to win_unpacked before the build?