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@copilotkit/channels-discord

packages/channels-discord/README.md

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@copilotkit/channels-discord

The Discord PlatformAdapter for @copilotkit/channels. It connects a Discord application to any AG-UI agent: ingress via discord.js (Gateway), egress as Components V2 rendered from the @copilotkit/channels-ui JSX vocabulary, plus text streaming, opaque-id interactions, and HITL.

You write your UI as JSX once (@copilotkit/channels-ui) and drive the bot with @copilotkit/channels; this package is the only one that talks to Discord.

The adapter keeps its own Discord credentials (botToken / appId / …) — but the Channel itself only runs inside a CopilotKit Intelligence-configured CopilotRuntime (an API key; a free tier is available). There is no standalone / DIY runner and no channel.start(); the runtime starts and owns the channel because Intelligence is configured.

Install

sh
pnpm add @copilotkit/channels-discord @copilotkit/channels @copilotkit/channels-ui

Quickstart

ts
import { createChannel } from "@copilotkit/channels";
import {
  discord,
  defaultDiscordTools,
  defaultDiscordContext,
} from "@copilotkit/channels-discord";
import {
  CopilotRuntime,
  CopilotKitIntelligence,
  createCopilotRuntimeHandler,
} from "@copilotkit/runtime/v2";

const bot = createChannel({
  name: "support-bot", // project-unique Intelligence Channel name
  adapters: [
    discord({
      botToken: process.env.DISCORD_BOT_TOKEN!, // Bot token — Gateway + REST
      appId: process.env.DISCORD_APP_ID!, // Application ID for command registration
      guildId: process.env.DISCORD_GUILD_ID, // Optional: instant guild-scoped dev commands
    }),
  ],
  agent: (threadId) => makeAgent(threadId),
  tools: [...defaultDiscordTools, ...appTools], // lookup_discord_user + your tools
  context: [...defaultDiscordContext, ...appContext], // tagging/formatting/thread guidance
  commands: [
    {
      name: "triage",
      description: "Summarize the thread and propose issues.",
      async handler({ thread, text }) {
        await thread.runAgent({ prompt: `Triage: ${text}` });
      },
    },
  ],
});

bot.onMention(({ thread }) => thread.runAgent());

// The runtime owns the channel's lifecycle — there is no `bot.start()`.
const runtime = new CopilotRuntime({
  intelligence: new CopilotKitIntelligence({
    // apiUrl and wsUrl default to the managed Intelligence platform — override
    // both together only for a self-hosted deployment.
    apiKey: process.env.COPILOTKIT_INTELLIGENCE_API_KEY!, // free tier available
  }),
  identifyUser: async () => ({ id: "support-bot", name: "Support Bot" }),
  channels: [bot],
});

const handler = createCopilotRuntimeHandler({ runtime });
await handler.channels.ready(); // starts the channel; handler.channels.stop() tears it down

discord(opts) returns a DiscordAdapter. The adapter connects via the Discord Gateway (WebSocket) — no public URL required. The listener pre-filters ingress to the turns the bot should answer (@-mentions in guild channels and DMs), so a single onMention handler covers most use cases.

Required env

VarPurpose
DISCORD_BOT_TOKENBot token for Gateway login and REST calls.
DISCORD_APP_IDApplication ID used when registering slash commands.
DISCORD_GUILD_ID(Optional) Guild ID for instant per-guild command registration in dev.

Global commands (no guildId) propagate across Discord in ~1 hour. Guild-scoped commands (with guildId) register instantly — use them during development and switch to global for production.

Privileged intents

The adapter requests two privileged gateway intents — MessageContent and GuildMembers. Both must be enabled in the Discord Developer Portal (your application → Bot → Privileged Gateway Intents) or Gateway login is rejected.

  • Message Content Intent — without it the Gateway delivers messages with an empty content string and the bot cannot read what users write.
  • Server Members Intent (GuildMembers) — backs member search, which powers lookup_discord_user / thread.lookupUser. Without it those lookups fail and login is rejected.

Reaction intent and partials

The adapter also requests GuildMessageReactions and enables the Partials.Message and Partials.Reaction partials:

  • GuildMessageReactions — a non-privileged gateway intent; no toggle is needed in the Discord Developer Portal (unlike MessageContent and GuildMembers). Required to receive reaction events in guild channels.
  • DirectMessageReactions — also non-privileged; required to receive reaction events in DMs. Discord.js v14 treats guild and DM reactions as separate intents — both are needed if the bot operates in DMs.
  • Partials.Message + Partials.Reaction — Discord only includes full message objects in the reaction event payload when the message is already in the client's in-memory cache. For any message that was sent before the bot started (or was evicted from cache), the payload arrives as a partial. Enabling these two partials lets the listener fetch the full object on demand via reaction.fetch() / reaction.message.fetch(), so reactions on older messages are not silently dropped.

What it provides

JSX → Components V2 rendering

renderDiscordMessage(ir) translates the @copilotkit/channels-ui vocabulary to a ready-to-send Discord Components V2 payload ({ components, flags }) with the IS_COMPONENTS_V2 flag (MessageFlags.IsComponentsV2) set. It builds on renderComponents(ir), the lower-level building block, which returns a bare ContainerBuilder with no flag. The entire message is wrapped in a single Container; child nodes map as follows:

bot-ui elementDiscord output
MessageContainer (accent color → setAccentColor)
HeaderTextDisplay with # prefix
Section / MarkdownTextDisplay
FieldsTextDisplay — each field as a bold-label line
ContextTextDisplay — each part as a -# subtext line
ActionsOne or more ActionRows
ButtonButton (custom_id = minted opaque ck: id)
SelectStringSelect (custom_id = minted opaque ck: id)
ImageMediaGallery with a single item
DividerSeparator
TableTextDisplay — fenced code block via discordMarkdown

Per-element budget

Discord caps every element. The renderer degrades by truncate-with-overflow / clamp — it never silently drops content. Limits live in DISCORD_LIMITS:

LimitValueElement
componentsPerMessage40total (nested) components per message
actionRows5action rows per message
buttonsPerRow5buttons per action row
selectOptions25options per string select
textDisplayChars2000chars per TextDisplay
buttonLabel80button label chars
customId100custom_id chars
headerText256header line chars (# TextDisplay)

Streaming

thread.stream(...) posts a plain-text placeholder and edits it in place via ChunkedMessageStream: throttled message.edit calls at ~1100 ms intervals, 2000-char chunking, mid-stream bracket auto-close, and Markdown → Discord-flavored Markdown translation so the in-flight message always renders.

Interactions (ack-first)

Every interactionCreate event (button click, string select) is immediately acknowledged with deferUpdate (within the ≤3s deadline, ackDeadlineMs = 3000). decodeInteraction then extracts the opaque minted id (ck:…) from the custom_id, and hands an InteractionEvent to the engine. The token carries only the opaque id — no props or secrets. Unrelated clicks decode to events the bot harmlessly ignores.

Human-in-the-loop

Use thread.awaitChoice(<Picker .../>) to post an interactive message and block until a click resolves it; the resolved value is the clicked control's value. Agent interrupts (on_interrupt) are captured by the run renderer and dispatched to your onInterrupt handler, which posts a picker; the click resumes the agent via thread.resume(value).

Modals

openModal(view) opens a Discord modal in response to a button click or slash command. The call must happen before any other response (within Discord's 3-second acknowledgement window) — open the modal first, then do long-running work in a follow-up message.

Validation re-open is not supported on Discord. When a user submits a modal, a bot.onModalSubmit handler may return { errors }, but Discord has no API to re-open the same modal with per-field validation errors (unlike Slack's response_action: "errors" mechanic). The { errors } result is ignored by the adapter — the modal is acknowledged with deferUpdate regardless. Validate inputs before calling openModal, or post a follow-up message to report any submission errors.

Only TextInput fields are supported in Discord modals. ModalSelect and RadioButtons elements are rejected at render time with a ModalRenderError (which openModal surfaces as { ok: false, error }).

Ephemeral messages

Discord ephemeral messages are interaction-scoped — Discord only supports them as the initial response to a button click or slash command, and they cannot be sent outside that 3-second window. For this reason supportsEphemeral is advertised as false.

thread.postEphemeral(user, ui, { fallbackToDM: true }) works around this by sending the message as a DM to the target user when native ephemeral is unavailable. The result carries { ok: true, usedFallback: true } so callers can detect that a DM was used instead of an in-channel ephemeral.

With { fallbackToDM: false } and no live interaction, postEphemeral returns null (the documented no-fallback sentinel).

Future enhancement: native interaction-ephemeral follow-up (calling interaction.followUp({ ephemeral: true, … }) within the ack window) is a planned addition. Once plumbed, supportsEphemeral will be upgraded to true for interaction contexts and usedFallback will return false.

Typing indicator and reactions

The adapter supports both Discord-native capabilities:

  • Typing indicatorchannel.sendTyping() is called at the start of each run, giving users immediate feedback.
  • ReactionssupportsReactions: true is advertised; the engine can add emoji reactions during processing.

Sender-profile resolution

The adapter resolves each turn's Discord user id to a PlatformUser ({ id, name?, handle? }), cached per id. Note that Discord bots cannot read user email addresses — PlatformUser.email is always undefined on this platform. Inbound file attachments can be downloaded and delivered to the agent as multimodal content parts (buildFileContentParts); a tool can post a file back out via thread.postFile(...).

Built-ins

  • defaultDiscordTools — ships lookup_discord_user so the agent can resolve a name/handle to a <@USERID> mention. Spread into tools.
  • defaultDiscordContext — tagging procedure, Discord Markdown formatting guidance, and the Discord channel/thread conversation model. Spread into context.

Tool context

Tools receive the single shared ChannelToolContext from @copilotkit/channels ({ thread, message?, user?, signal?, platform }) and reach Discord power only through capability-gated thread methods, which this adapter backs:

  • thread.getMessages() — the current channel's recent messages (via channel.messages.fetch), each a ThreadMessage ({ user?, text, ts?, isBot? }).
  • thread.lookupUser(query) — resolve a name/handle to a PlatformUser by searching guild members.
  • thread.postFile({ bytes, filename, title?, altText? }) — upload a file into the channel as an attachment.

This keeps tools portable: define them with defineChannelTool({...}) and they work against any adapter that advertises the same capabilities.

Slash commands

Slash commands are registered up front — when the runtime activates the channel (await handler.channels.ready()) — via registerCommands. When guildId is set they register to that guild instantly; without it they register globally and take ~1 hour to propagate. Register handlers with bot.onCommand:

ts
bot.onCommand({
  name: "triage",
  description: "Summarize the thread and propose issues.",
  options: {
    // Optional JSON Schema for native Discord slash-command options.
    // Generates typed Discord option descriptors via jsonSchemaToDiscordOptions.
  },
  async handler({ thread, text, user, rawOptions }) {
    await thread.runAgent({ prompt: `Triage: ${text}` });
  },
});

Unlike Slack, commands are registered programmatically — there is no manifest file. Discord delivers native structured option values via rawOptions when the command's options schema is provided; args also arrive flattened as free text in ctx.text.

App setup (OAuth scopes, bot permissions, invite URL) is done via the Discord Developer Portal and the OAuth2 invite flow. A complete wiring example lives in examples/slack — one bot app that runs Slack and/or Discord depending on which secrets you set.

What's NOT in v1

  • Modal limitations — text-input modals are supported (up to 5 fields). ModalSelect and RadioButtons elements are rejected at render time. Validation re-open (response_action: "errors") is not supported — Discord has no API for it; submit errors should be posted as a follow-up message instead.
  • OAuth / multi-guild install (single bot token only)
  • Durable (Redis/DB) ActionStore — in-memory only; actions expire on restart
  • Proactive posting (bot replies only to turns it's part of)
  • Auto-sharding (single Client instance)
  • Native interaction-ephemeral (supportsEphemeral is false; use thread.postEphemeral(user, ui, { fallbackToDM: true }) for a DM-based workaround)

Exports

discord, DiscordAdapter, DiscordAdapterOptions; DiscordConversationStore; attachDiscordListener, ListenerConfig, ClientLike, IncomingCommandRaw; createRunRenderer, ChannelLike; decodeInteraction; conversationKeyOf, ReplyTarget, IncomingTurn; renderComponents, renderDiscordMessage, DISCORD_LIMITS; discordMarkdown; MessageStream, MessageStreamConfig; ChunkedMessageStream, ChunkedMessageStreamConfig; autoCloseOpenMarkdown; registerCommands, jsonSchemaToDiscordOptions; buildFileContentParts, DiscordAttachmentRef, AgentContentPart, FileDeliveryConfig; defaultDiscordContext, discordTaggingContext, discordFormattingContext, discordConversationModelContext; lookupDiscordUserTool, defaultDiscordTools.