showcase/shell-docs/src/content/docs/generative-ui/a2ui/dynamic-schema.mdx
In the dynamic-schema approach, a secondary LLM generates the entire UI (schema, data, and layout) based on the conversation context. It's the most flexible A2UI flavor; the agent can render any UI for any request without pre-defined schemas.
injectA2UITool: true.copilotkit.context so the LLM
knows which components it may emit.TOOL_CALL_ARGS events.The canonical Bring-Your-Own-Catalog (BYOC) layout keeps three files
side-by-side under frontend/src/app/a2ui/:
| File | What lives there |
|---|---|
definitions.ts | Zod props schema + human-readable descriptions for each custom component. Platform-agnostic, so the runtime can serialise it to the LLM. |
renderers.tsx | React implementations keyed by the same names. TypeScript enforces that every definition has a renderer. |
catalog.ts | createCatalog(definitions, renderers, { includeBasicCatalog: true }): merges your custom components with CopilotKit's built-in primitives. |
Each entry pairs a Zod prop schema with a description. The description is crucial; the LLM reads it to decide which component to emit. The example below ships a small dashboard catalog (Card / StatusBadge / Metric / InfoRow / PrimaryButton):
<Snippet region="definitions-zod" /> </Step> <Step> ### Implement the React renderersEvery key in myDefinitions must have a matching renderer. Props are
statically typed against the Zod schema, so refactors stay safe:
createCatalog is what you hand to the provider. Flip
includeBasicCatalog: true to merge CopilotKit's built-ins
(Column, Row, Text, Image, Card, Button, List, Tabs, …), so the LLM
can compose custom + basic components interchangeably:
A single prop (a2ui={{ catalog }}) is all the frontend needs; the
provider registers the catalog and wires up the built-in A2UI
activity-message renderer:
That is all the default path needs. The catalog auto-enables A2UI and
injects the generate_a2ui tool, so the runtime needs no a2ui block.
(No catalog? Turn it on from the runtime instead with
a2ui: { injectA2UITool: true }.)
</Step>
</Steps>
By not passing a catalog, not setting injectA2UITool, or by passing
a catalog and setting injectA2UITool: false, you have opted out
entirely. That means you hook up two pieces yourself: the
generate_a2ui tool which lets your agent generate A2UI surfaces, and
the A2UIMiddleware which lets those surfaces render.
The A2UIMiddleware is what turns the agent's a2ui_operations into
rendered surfaces. Without it, the agent's output never becomes UI; it
falls through as a plain tool result. It can also inject the
generate_a2ui tool for you (injectA2UITool: true), letting you skip
the next step. Attach it to the AG-UI agent:
import { A2UIMiddleware } from "@ag-ui/a2ui-middleware";
agent.use(new A2UIMiddleware({ injectA2UITool: false }));
The generate_a2ui tool runs a secondary LLM (a subagent) that designs
the surface, which is why you hand it a model. Build it with the AG-UI
factory and add it to your agent's tools:
from ag_ui_langgraph import get_a2ui_tools
from langchain_openai import ChatOpenAI
generate_a2ui = get_a2ui_tools({
"model": ChatOpenAI(model="gpt-4o"),
"default_catalog_id": "copilotkit://app-dashboard-catalog",
})
tools = [my_other_tool, generate_a2ui]
The secondary LLM's render_a2ui tool call streams through LangGraph
as TOOL_CALL_ARGS events. The A2UI middleware:
components array before emitting anything;
the schema must be complete before rendering starts.surfaceId + root from the partial JSON.createSurface + updateComponents once the schema is
complete.items objects progressively and emits an
updateDataModel for each, so cards appear one by one as data
streams in.A built-in progress indicator shows while the schema is still generating and hides automatically once data items start arriving.
If the surface is well-known (e.g. a product card, a flight result), prefer a fixed schema; it's faster, cheaper, and the UI is deterministic.
<IntegrationGrid path="generative-ui/a2ui" />