skills/react-core/references/human-in-the-loop.md
This skill builds on copilotkit/provider-setup, copilotkit/client-side-tools,
and copilotkit/rendering-tool-calls.
useHumanInTheLoop is useFrontendTool minus the handler plus a
render that receives a respond function. The hook synthesizes a
Promise-based handler — the Promise resolves when respond(result) is
called. No respond call → infinite hang.
Status is camelCase: "inProgress" | "executing" | "complete". respond
is undefined except during "executing".
Before writing the approval UI, check the consumer's package.json for a
UI kit (shadcn AlertDialog, MUI Dialog, Chakra Modal, Ant Modal,
Mantine Modal) and reuse it. Don't hand-roll an overlay.
"use client";
import { useHumanInTheLoop } from "@copilotkit/react-core/v2";
import { z } from "zod";
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
} from "@/components/ui/alert-dialog";
export function DeleteConfirmHITL() {
useHumanInTheLoop({
name: "confirmDelete",
description: "Confirm a destructive delete with the user",
parameters: z.object({ id: z.string(), label: z.string() }),
render: ({ status, args, respond }) => (
<AlertDialog open>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Delete {args.label}?</AlertDialogTitle>
<AlertDialogDescription>
This action cannot be undone.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel
disabled={status !== "executing"}
onClick={() => respond?.("denied")}
>
Cancel
</AlertDialogCancel>
<AlertDialogAction
disabled={status !== "executing"}
onClick={() => respond?.("approved")}
>
Delete
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
),
});
return null;
}
respond in every branchrender: ({ status, args, respond }) => {
if (status !== "executing" || !respond) {
return <div>Awaiting decision…</div>;
}
return (
<div>
<button onClick={() => respond("approved")}>Approve</button>
<button onClick={() => respond("denied")}>Reject</button>
<button onClick={() => respond({ action: "skip", reason: "timeout" })}>
Skip
</button>
</div>
);
};
import { useAgent, UseAgentUpdate } from "@copilotkit/react-core/v2";
import { useEffect, useRef } from "react";
function HITLHost() {
const { agent } = useAgent({
agentId: "default",
updates: [UseAgentUpdate.OnRunStatusChanged],
});
// Track isRunning in a ref so the unmount cleanup reads the latest value
// without re-firing on every transition.
const runningRef = useRef(false);
useEffect(() => {
runningRef.current = agent.isRunning;
}, [agent.isRunning]);
useEffect(() => {
return () => {
if (runningRef.current) agent.abortRun();
};
}, [agent]);
return <DeleteConfirmHITL />;
}
useAgent returns { agent } only — run status lives on agent.isRunning.
Depending the cleanup effect directly on agent.isRunning would fire the
cleanup on every status flip (not just unmount), aborting active runs.
The ref pattern captures the latest value while the cleanup runs only
when the host component truly unmounts.
useHumanInTheLoop({
name: "askUserForPriority",
parameters: z.object({ taskId: z.string() }),
render: ({ status, args, respond }) => {
if (status !== "executing" || !respond) return <div>Waiting…</div>;
return (
<div>
{["low", "medium", "high"].map((p) => (
<button
key={p}
onClick={() => respond({ taskId: args.taskId, priority: p })}
>
{p}
</button>
))}
</div>
);
},
});
respond()Wrong:
useHumanInTheLoop({
name: "confirmDelete",
parameters: z.object({ id: z.string() }),
render: ({ args, status, respond }) => (
<div>
<p>Delete {args.id}?</p>
<button>OK</button>
</div>
),
});
Correct:
useHumanInTheLoop({
name: "confirmDelete",
parameters: z.object({ id: z.string() }),
render: ({ args, status, respond }) => (
<div>
<p>Delete {args.id}?</p>
<button onClick={() => respond?.("approved")}>OK</button>
<button onClick={() => respond?.("denied")}>Cancel</button>
</div>
),
});
The synthesized handler returns a Promise that resolves only when respond
is called. Never calling it (including reject / cancel paths) hangs the
run indefinitely and leaves the thread locked on the server.
Source: packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:13-26
Wrong:
render: ({ respond }) => (
<div style={{ position: "fixed", inset: 0, background: "rgba(0,0,0,0.5)" }}>
…
</div>
);
Correct:
import {
AlertDialog,
AlertDialogContent,
AlertDialogAction,
} from "@/components/ui/alert-dialog";
render: ({ respond }) => (
<AlertDialog open>
<AlertDialogContent>
…
<AlertDialogAction onClick={() => respond?.("approved")}>
OK
</AlertDialogAction>
</AlertDialogContent>
</AlertDialog>
);
Check package.json for shadcn / MUI / Chakra / Ant / Mantine before
writing an overlay. Their dialog primitives handle focus trapping,
escape-to-close, and accessibility — raw JSX skips all of that.
Source: maintainer interview (Phase 2c)
respond during inProgress or completeWrong:
render: ({ status, respond }) => (
<button onClick={() => (respond as any)("yes")}>Yes</button>
);
Correct:
render: ({ status, respond }) =>
status === "executing" && respond ? (
<button onClick={() => respond("yes")}>Yes</button>
) : (
<p>Waiting…</p>
);
respond is undefined outside status === "executing". Widening it to
any silently no-ops — the button click appears to work, but nothing
resolves the Promise.
Source: packages/react-core/src/v2/types/human-in-the-loop.ts:8-32
Wrong:
// User clicks away to a different route while the agent is waiting on respond()
Correct:
// Keep the HITL prompt at a layout level that persists across route changes, OR abort on unmount:
const { agent } = useAgent({
agentId: "default",
updates: [UseAgentUpdate.OnRunStatusChanged],
});
const runningRef = useRef(false);
useEffect(() => {
runningRef.current = agent.isRunning;
}, [agent.isRunning]);
useEffect(
() => () => {
if (runningRef.current) agent.abortRun();
},
[agent],
);
useHumanInTheLoop removes its renderer on unmount (unlike
useFrontendTool, which keeps renderers for history). If the renderer
unmounts mid-executing, the pending Promise is abandoned and the run
hangs. Either lift the HITL UI to a layout-level component, or abort the
run on unmount.
Source: packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:76-80
"in-progress" statusWrong:
render: ({ status }) => (status === "in-progress" ? <Spinner /> : <Form />);
Correct:
render: ({ status }) => (status === "inProgress" ? <Spinner /> : <Form />);
Same camelCase rule as rendering-tool-calls: the discriminated union
only matches "inProgress" | "executing" | "complete".
Source: packages/react-core/src/v2/types/human-in-the-loop.ts:8-32