showcase/shell-docs/src/content/docs/integrations/langgraph/shared-state/in-app-agent-read.mdx
<IframeSwitcher id="shared-state-example" exampleUrl="https://feature-viewer.copilotkit.ai/langgraph/feature/shared_state?sidebar=false&chatDefaultOpen=false" codeUrl="https://feature-viewer.copilotkit.ai/langgraph/feature/shared_state?view=code&sidebar=false&codeLayout=tabs" exampleLabel="Demo" codeLabel="Code" height="700px" />
<Callout type="info"> This example demonstrates reading from shared state in the [CopilotKit Feature Viewer](https://feature-viewer.copilotkit.ai/langgraph/feature/shared_state). </Callout>You can easily use the realtime agent state not only in the chat UI, but also in the native application UX.
You can use this when you want to provide the user with feedback about your agent's state. As your agent's state updates, you can reflect these updates natively in your application.
<Tabs groupId="language_langgraph_agent" items={["Python", "TypeScript"]} persist>
<Tab value="Python">
```python title="agent.py"
from copilotkit import CopilotKitState
from typing import Literal
class AgentState(CopilotKitState):
language: Literal["english", "spanish"] = "english"
def chat_node(state: AgentState, config: RunnableConfig):
# If language is not defined, set a value.
# this is because a default value in a state class is not read on runtime
language = state.get("language", "english")
# ... add the rest of the node implementation and use the language variable
return {
# ... add the rest of state to return
# return the language to make it available for the next nodes & frontend to read
"language": language
}
```
</Tab>
<Tab value="TypeScript">
```ts title="agent-js/src/agent.ts"
import { StateSchema } from "@langchain/langgraph";
import { CopilotKitStateSchema } from "@copilotkit/sdk-js/langgraph";
import { z } from "zod";
export const AgentStateSchema = new StateSchema({
language: z.enum(["english", "spanish"]).default("english"),
...CopilotKitStateSchema.fields,
});
export type AgentState = typeof AgentStateSchema.State;
async function chat_node(state: AgentState, config: RunnableConfig) {
// If language is not defined, use a default value.
const language = state.language ?? 'english'
// ... add the rest of the node implementation and use the language variable
return {
// ... add the rest of state to return
// return the language to make it available for the next nodes & frontend to read
language
}
}
```
</Tab>
</Tabs>
```tsx title="ui/app/page.tsx"
import { useAgent } from "@copilotkit/react-core/v2"; // [!code highlight]
function YourMainContent() {
// [!code highlight:3]
const { agent } = useAgent({
agentId: "sample_agent",
});
const language = (agent.state.language as string) ?? "english";
// ...
return (
// style excluded for brevity
<div>
<h1>Your main content</h1>
<p>Language: {language}</p>
</div>
);
}
```
<Callout type="info">
The `agent.state` is reactive and will automatically update when the agent's state changes.
</Callout>
<Frame>
<ImageZoom src="https://cdn.copilotkit.ai/docs/copilotkit/images/coagents/read-agent-state.png" alt="read agent state" width={1000} height={1000} className="my-0"/>
</Frame>
<Callout type="info">
Pictured above is the [coagent starter](https://github.com/copilotkit/copilotkit/tree/main/examples/coagents-starter) with
the [implementation](#implementation) section applied!
</Callout>
You can also render the agent's state in the chat UI using useRenderTool or by accessing agent.state from useAgent. The state is reactive and updates automatically.
import { useAgent } from "@copilotkit/react-core/v2"; // [!code highlight]
function YourMainContent() {
// [!code highlight:3]
const { agent } = useAgent({
agentId: "sample_agent",
});
const language = (agent.state.language as string) ?? "english";
return (
<div>
<p>Language: {language}</p>
</div>
);
}
By default, the LangGraph agent state will only update between LangGraph node transitions -- which means state updates will be discontinuous and delayed.
You likely want to render the agent state as it updates continuously.