files/en-us/webassembly/index.md
WebAssembly is a type of code that can be run in modern web browsers. It is a low-level assembly-like language with a compact binary format that runs with near-native performance and provides languages such as C/C++, C# and Rust with a compilation target so that they can run on the web.
WebAssembly is designed to complement and run alongside JavaScript — using the WebAssembly JavaScript APIs, you can load WebAssembly modules into a JavaScript app and share functionality between the two. This allows you to take advantage of WebAssembly's performance and power and JavaScript's expressiveness and flexibility in the same app, even if you don't know how to write WebAssembly code.
WebAssembly has big implications for the web platform, not only because it provides a way for code written in multiple languages to run on the web at near-native speed, but also because it enables client apps to run on the web that previously could not.
And what's even better is that it is being developed as a web standard via the W3C WebAssembly Working Group and Community Group with active participation from all major browser vendors.
The WebAssembly guides cover topics such as high-level concepts, compiling from different languages, the textual representation of the Wasm binary format, and how to run WebAssembly.
WebAssembly.Global()
WebAssembly.Global object represents a global variable instance, accessible from both JavaScript and importable/exportable across one or more WebAssembly.Module instances. This allows dynamic linking of multiple modules.WebAssembly.Module()
WebAssembly.Module object contains stateless WebAssembly code that has already been compiled by the browser and can be efficiently shared with Workers, and instantiated multiple times.WebAssembly.Instance()
WebAssembly.Instance object is a stateful, executable instance of a Module. Instance objects contain all the Exported WebAssembly functions that allow calling into WebAssembly code from JavaScript.WebAssembly.compile()
WebAssembly.compile() function compiles WebAssembly binary code into a WebAssembly.Module object.WebAssembly.compileStreaming()
WebAssembly.compileStreaming() function compiles a WebAssembly.Module directly from a streamed underlying source.WebAssembly.instantiate()
WebAssembly.instantiate() function allows you to compile and instantiate WebAssembly code.WebAssembly.instantiateStreaming()
WebAssembly.instantiateStreaming() function is the primary API for compiling and instantiating WebAssembly code, returning both a Module and its first Instance.WebAssembly.validate()
WebAssembly.validate() function validates a given typed array of WebAssembly binary code.WebAssembly.Memory()
WebAssembly.Memory object is a resizable {{jsxref("Global_objects/ArrayBuffer", "ArrayBuffer")}} that holds the raw bytes of memory accessed by an Instance.WebAssembly.Table()
WebAssembly.Table object is a resizable typed array of opaque values, like function references, that are accessed by an Instance.WebAssembly.Tag()
WebAssembly.Tag object defines a type of WebAssembly exception that can be thrown to/from WebAssembly code.WebAssembly.Exception()
WebAssembly.Exception object represents a runtime exception thrown from WebAssembly to JavaScript, or thrown from JavaScript to a WebAssembly exception handler.WebAssembly.CompileError()
CompileError object.WebAssembly.LinkError()
LinkError object.WebAssembly.RuntimeError()
RuntimeError object.{{Specifications}}
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