Back to Content

surfaceScale

files/en-us/web/svg/reference/attribute/surfacescale/index.md

latest2.0 KB
Original Source

The surfaceScale attribute represents the height of the surface for a light filter primitive.

You can use this attribute with the following SVG elements:

  • {{SVGElement("feDiffuseLighting")}}
  • {{SVGElement("feSpecularLighting")}}

Example

css
html,
body,
svg {
  height: 100%;
}
html
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
  <filter id="diffuseLighting1" x="0" y="0" width="100%" height="100%">
    <feDiffuseLighting in="SourceGraphic" surfaceScale="1">
      <fePointLight x="60" y="60" z="20" />
    </feDiffuseLighting>
  </filter>
  <filter id="diffuseLighting2" x="0" y="0" width="100%" height="100%">
    <feDiffuseLighting in="SourceGraphic" surfaceScale="15">
      <fePointLight x="60" y="60" z="20" />
    </feDiffuseLighting>
  </filter>

  <rect x="0" y="0" width="200" height="200" filter="url(#diffuseLighting1)" />
  <rect
    x="220"
    y="0"
    width="200"
    height="200"
    filter="url(#diffuseLighting2)" />
</svg>

{{EmbedLiveSample("Example", "420", "200")}}

feSpecularLighting

For {{SVGElement("feSpecularLighting")}}, surfaceScale defines the height of the surface.

<table class="properties"> <tbody> <tr> <th scope="row">Value</th> <td>{{cssxref("number")}}</td> </tr> <tr> <th scope="row">Default value</th> <td><code>1</code></td> </tr> <tr> <th scope="row">Animatable</th> <td>Yes</td> </tr> </tbody> </table>

feDiffuseLighting

For {{SVGElement("feDiffuseLighting")}}, surfaceScale defines the height of the surface.

<table class="properties"> <tbody> <tr> <th scope="row">Value</th> <td>{{cssxref("number")}}</td> </tr> <tr> <th scope="row">Default value</th> <td><code>1</code></td> </tr> <tr> <th scope="row">Animatable</th> <td>Yes</td> </tr> </tbody> </table>

Specifications

{{Specifications}}

See also