files/en-us/web/javascript/reference/global_objects/atomics/index.md
The Atomics namespace object contains static methods for carrying out atomic operations. They are used with {{jsxref("SharedArrayBuffer")}} and {{jsxref("ArrayBuffer")}} objects.
Unlike most global objects, Atomics is not a constructor. You cannot use it with the new operator or invoke the Atomics object as a function. All properties and methods of Atomics are static (just like the {{jsxref("Math")}} object).
When memory is shared, multiple threads can read and write the same data in memory. Atomic operations make sure that predictable values are written and read, that operations are finished before the next operation starts and that operations are not interrupted.
The wait() and notify() methods are modeled on Linux futexes ("fast user-space mutex") and provide ways for waiting until a certain condition becomes true and are typically used as blocking constructs.
Atomics[Symbol.toStringTag]
[Symbol.toStringTag] property is the string "Atomics". This property is used in {{jsxref("Object.prototype.toString()")}}.true if an atomic operation on arrays of the given element size will be implemented using a hardware atomic operation (as opposed to a lock). Experts only."ok", "not-equal", or "timed-out". If waiting is not allowed in the calling agent then it throws an exception. (Most browsers will not allow wait() on the browser's main thread.)Atomics.wait) on a shared memory location and returns an object representing the result of the operation.Note that these examples cannot be run directly from the console or an arbitrary web page, because SharedArrayBuffer is not defined unless its security requirements are met.
const sab = new SharedArrayBuffer(1024);
const ta = new Uint8Array(sab);
ta[0]; // 0
ta[0] = 5; // 5
Atomics.add(ta, 0, 12); // 5
Atomics.load(ta, 0); // 17
Atomics.and(ta, 0, 1); // 17
Atomics.load(ta, 0); // 1
Atomics.compareExchange(ta, 0, 5, 12); // 1
Atomics.load(ta, 0); // 1
Atomics.exchange(ta, 0, 12); // 1
Atomics.load(ta, 0); // 12
Atomics.isLockFree(1); // true
Atomics.isLockFree(2); // true
Atomics.isLockFree(3); // false
Atomics.isLockFree(4); // true
Atomics.or(ta, 0, 1); // 12
Atomics.load(ta, 0); // 13
Atomics.store(ta, 0, 12); // 12
Atomics.sub(ta, 0, 2); // 12
Atomics.load(ta, 0); // 10
Atomics.xor(ta, 0, 1); // 10
Atomics.load(ta, 0); // 11
Given a shared Int32Array:
const sab = new SharedArrayBuffer(1024);
const int32 = new Int32Array(sab);
A reading thread is sleeping and waiting on location 0 because the provided value matches what is stored at the provided index.
The reading thread will not move on until the writing thread has called Atomics.notify() on position 0 of the provided typed array.
Note that if, after being woken up, the value of location 0 has not been changed by the writing thread, the reading thread will not go back to sleep, but will continue on.
Atomics.wait(int32, 0, 0);
console.log(int32[0]); // 123
A writing thread stores a new value and notifies the waiting thread once it has written:
console.log(int32[0]); // 0;
Atomics.store(int32, 0, 123);
Atomics.notify(int32, 0, 1);
{{Specifications}}
{{Compat}}