Back to Content

XRWebGLBinding: getDepthInformation() method

files/en-us/web/api/xrwebglbinding/getdepthinformation/index.md

latest2.1 KB
Original Source

{{APIRef("WebXR Device API")}}{{SeeCompatTable}}

The getDepthInformation() method of the {{domxref("XRWebGLBinding")}} interface returns an {{domxref("XRWebGLDepthInformation")}} object containing WebGL depth information.

Syntax

js-nolint
getDepthInformation(view)

Parameters

  • view
    • : An {{domxref("XRView")}} object obtained from a viewer pose.

Return value

An {{domxref("XRWebGLDepthInformation")}} object.

Exceptions

  • NotSupportedError {{domxref("DOMException")}}
    • : Thrown if "depth-sensing" is not in the list of enabled features for this {{domxref("XRSession")}}.
  • InvalidStateError {{domxref("DOMException")}}
    • : Thrown if the XRFrame is not active nor animated. Obtaining depth information is only valid within the {{domxref("XRSession.requestAnimationFrame()", "requestAnimationFrame()")}} callback.
  • InvalidStateError {{domxref("DOMException")}}
    • : Thrown if the session's {{domxref("XRSession.depthUsage", "depthUsage")}} is not "gpu-optimized".

Examples

Obtaining WebGL depth information

js
const canvasElement = document.querySelector(".output-canvas");
const gl = canvasElement.getContext("webgl");
await gl.makeXRCompatible();

// Make sure to request a session with depth-sensing enabled
const session = navigator.xr.requestSession("immersive-ar", {
  requiredFeatures: ["depth-sensing"],
  depthSensing: {
    usagePreference: ["gpu-optimized"],
    formatPreference: ["luminance-alpha"],
  },
});

const glBinding = new XRWebGLBinding(session, gl);

// …

// Obtain depth information in an active and animated frame
function rafCallback(time, frame) {
  session.requestAnimationFrame(rafCallback);
  const pose = frame.getViewerPose(referenceSpace);
  if (pose) {
    for (const view of pose.views) {
      const depthInformation = glBinding.getDepthInformation(view);
      if (depthInformation) {
        // Do something with the depth information
        // gl.bindTexture(gl.TEXTURE_2D, depthInformation.texture);
        // …
      }
    }
  }
}

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("XRWebGLDepthInformation.texture")}}