files/en-us/web/api/xrwebglbinding/getdepthinformation/index.md
{{APIRef("WebXR Device API")}}{{SeeCompatTable}}
The getDepthInformation() method of the {{domxref("XRWebGLBinding")}} interface returns an {{domxref("XRWebGLDepthInformation")}} object containing WebGL depth information.
getDepthInformation(view)
view
An {{domxref("XRWebGLDepthInformation")}} object.
NotSupportedError {{domxref("DOMException")}}
"depth-sensing" is not in the list of enabled features for this {{domxref("XRSession")}}.InvalidStateError {{domxref("DOMException")}}
XRFrame is not active nor animated. Obtaining depth information is only valid within the {{domxref("XRSession.requestAnimationFrame()", "requestAnimationFrame()")}} callback.InvalidStateError {{domxref("DOMException")}}
"gpu-optimized".const canvasElement = document.querySelector(".output-canvas");
const gl = canvasElement.getContext("webgl");
await gl.makeXRCompatible();
// Make sure to request a session with depth-sensing enabled
const session = navigator.xr.requestSession("immersive-ar", {
requiredFeatures: ["depth-sensing"],
depthSensing: {
usagePreference: ["gpu-optimized"],
formatPreference: ["luminance-alpha"],
},
});
const glBinding = new XRWebGLBinding(session, gl);
// …
// Obtain depth information in an active and animated frame
function rafCallback(time, frame) {
session.requestAnimationFrame(rafCallback);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
for (const view of pose.views) {
const depthInformation = glBinding.getDepthInformation(view);
if (depthInformation) {
// Do something with the depth information
// gl.bindTexture(gl.TEXTURE_2D, depthInformation.texture);
// …
}
}
}
}
{{Specifications}}
{{Compat}}