files/en-us/web/api/xrsystem/requestsession/index.md
{{APIRef("WebXR Device API")}}{{SeeCompatTable}}{{SecureContext_Header}}
The {{domxref("XRSystem")}} interface's
requestSession() method returns a {{jsxref("promise")}}
which resolves to an {{domxref("XRSession")}} object through which you can manage the
requested type of WebXR session.
While only one immersive VR session can be active at a time, multiple inline sessions can be in progress at once.
requestSession(mode)
requestSession(mode, options)
mode
immersive-ar: The session's output will be given exclusive access to the immersive device,
but the rendered content will be blended with the real-world environment.
The session's {{DOMxRef("XRSession.environmentBlendMode", "environmentBlendMode")}} indicates the method
to be used to blend the content together.immersive-vr: Indicates that the rendered session will be displayed using an immersive XR device
in VR mode; it is not intended to be overlaid or integrated into the surrounding environment.
The {{DOMxRef("XRSession.environmentBlendMode", "environmentBlendMode")}} is expected to be
opaque if possible, but might be additive if the hardware requires it.inline: The output is presented inline within the context of an element in a standard HTML document,
rather than occupying the full visual space. Inline sessions can be presented in either mono or stereo mode,
and may or may not have viewer tracking available. Inline sessions don't require special hardware and should be
available on any {{Glossary("user agent")}} offering WebXR API support.options {{Optional_Inline}}
requiredFeatures {{Optional_Inline}}: An array of values which the returned {{domxref("XRSession")}}
must support. See Session features below.optionalFeatures {{Optional_Inline}}: An array of values identifying features which the returned
{{domxref("XRSession")}} may optionally support. See Session features below.domOverlay {{Optional_Inline}}: An object with a required root property that specifies the overlay element that will be displayed to the user as the content of the DOM overlay. See the example below.depthSensing {{Optional_Inline}}: An object with two required properties {{domxref("XRSession.depthUsage", "usagePreference")}} and {{domxref("XRSession.depthDataFormat", "dataFormatPreference")}} to configure how to perform depth sensing. See the example below.A {{jsxref("Promise")}} that resolves with an {{domxref("XRSession")}} object if the device and user agent support the requested mode and features.
This method doesn't throw true exceptions; instead, it rejects the returned promise,
passing into it a {{domxref("DOMException")}} whose name is one of the
following:
InvalidStateError {{domxref("DOMException")}}
immersive-vr but there is already an
immersive VR session either currently active or in the process of being set up. There
can only be one immersive VR session at a time.NotSupportedError {{domxref("DOMException")}}
sessionMode; this can also be thrown if any of the
required options are unsupported.SecurityError {{domxref("DOMException")}}
The following session features and reference spaces can be requested, either as optionalFeatures or requiredFeatures.
anchors
bounded-floor
local type, except the user is not expected to move outside a predetermined boundary, given by the {{domxref("XRBoundedReferenceSpace.boundsGeometry", "boundsGeometry")}} in the returned object.depth-sensing
dom-overlay
hand-tracking
hit-test
layers
light-estimation
local
local-floor
local type, except the starting position is placed in a safe location for the viewer to stand, where the value of the y axis is 0 at floor level. If that floor level isn't known, the {{Glossary("user agent")}} will estimate the floor level. If the estimated floor level is non-zero, the browser is expected to round it such a way as to avoid fingerprinting (likely to the nearest centimeter).secondary-views
unbounded
viewer
Several session features and the various reference spaces have minimum security and privacy requirements, like asking for user consent and/or requiring the {{HTTPHeader("Permissions-Policy")}}: xr-spatial-tracking directive to be set. See also Permissions and security for more details.
| Session feature | User consent requirement | Permissions policy requirement |
|---|---|---|
bounded-floor | Always required | xr-spatial-tracking |
depth-sensing | — | xr-spatial-tracking |
hand-tracking | Always required | — |
hit-test | — | xr-spatial-tracking |
local | Always required for inline sessions | xr-spatial-tracking |
local-floor | Always required | xr-spatial-tracking |
unbounded | Always required | xr-spatial-tracking |
viewer | Always required | — |
See also transient user activation.
The following example calls requestSession() requesting an
"immersive-vr" session. If the {{jsxref("Promise")}} resolves, it sets up a
session and initiates the animation loop.
navigator.xr
.requestSession("immersive-vr")
.then((xrSession) => {
xrSession.addEventListener("end", onXRSessionEnded);
// Do necessary session setup here.
// Begin the session's animation loop.
xrSession.requestAnimationFrame(onXRAnimationFrame);
})
.catch((error) => {
// "immersive-vr" sessions are not supported
console.error(
"'immersive-vr' isn't supported, or an error occurred activating VR!",
);
});
The following example shows how to use both isSessionSupported() and
requestSession(). First, it checks to see if WebXR is available by
verifying the existence of {{domxref("navigator.xr")}}. Next, it calls
isSessionSupported(), passing it the desired session option before enabling
controls for entering XR. Adding controls is a necessary step because entering XR
requires a user action. Finally, the onButtonClicked() method calls
requestSession() using the same session option passed to
isSessionSupported().
if (navigator.xr) {
navigator.xr.isSessionSupported("immersive-vr").then((isSupported) => {
if (isSupported) {
immersiveButton.addEventListener("click", onButtonClicked);
immersiveButton.textContent = "Enter XR";
immersiveButton.disabled = false;
} else {
console.error("WebXR doesn't support immersive-vr mode!");
}
});
} else {
console.error("WebXR is not available!");
}
function onButtonClicked() {
if (!xrSession) {
navigator.xr.requestSession("immersive-vr").then((session) => {
xrSession = session;
// onSessionStarted() not shown for reasons of brevity and clarity.
onSessionStarted(xrSession);
});
} else {
// Button is a toggle button.
xrSession.end().then(() => (xrSession = null));
}
}
Require an unbounded experience in which the user is able to freely move around their physical environment:
navigator.xr.requestSession("immersive-vr", {
requiredFeatures: ["unbounded"],
});
navigator.xr.requestSession("immersive-ar", {
optionalFeatures: ["dom-overlay"],
domOverlay: {
root: document.getElementById("xr-overlay"),
},
});
Here, the caller is able to handle both CPU- and GPU-optimized usage, as well as both "luminance-alpha" and "float32" formats. The order indicates preference for CPU and "luminance-alpha":
navigator.xr.requestSession("immersive-ar", {
requiredFeatures: ["depth-sensing"],
depthSensing: {
usagePreference: ["cpu-optimized", "gpu-optimized"],
dataFormatPreference: ["luminance-alpha", "float32"],
},
});
{{Specifications}}
{{Compat}}