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XRMediaBinding: createCylinderLayer() method

files/en-us/web/api/xrmediabinding/createcylinderlayer/index.md

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{{APIRef("WebXR Device API")}}{{SeeCompatTable}}

The createCylinderLayer() method of the {{domxref("XRMediaBinding")}} interface returns an {{domxref("XRCylinderLayer")}} object which is a layer that takes up a curved rectangular space in the virtual environment.

Syntax

js-nolint
createCylinderLayer(video, options)

Parameters

  • video
    • : An {{domxref("HTMLVideoElement")}} to display.
  • options
    • : An object to configure the {{domxref("XRCylinderLayer")}}. The object can have the following properties and space is required:
      • aspectRatio {{optional_inline}}
        • : A number indicating the ratio of the visible cylinder section. It is the ratio of the width of the visible section of the cylinder divided by its height. The width is calculated by multiplying the radius with the centralAngle.
      • centralAngle {{optional_inline}}
        • : A number indicating the angle in radians of the visible section of the cylinder. Default value: 0.78539 (π / 4).
      • invertStereo {{optional_inline}}
        • : A boolean specifying if the natural location of each view in the video should be inverted. By default false.
      • layout {{optional_inline}}
        • : A string indicating the layout of the video. Possible values:
          • default
            • : The layer accommodates all views of the session.
          • mono
            • : A single {{domxref("XRSubImage")}} is allocated and presented to both eyes.
          • stereo
            • : The user agent decides how it allocates the {{domxref("XRSubImage")}} (one or two) and the layout (top/bottom or left/right). It is recommended to use the texture-array texture type for stereo layouts.
          • stereo-left-right
            • : A single {{domxref("XRSubImage")}} is allocated. Left eye gets the left area of the texture, right eye the right. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images).
          • stereo-top-bottom
            • : A single {{domxref("XRSubImage")}} is allocated. Left eye gets the top area of the texture, right eye the bottom. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images). The default value is mono.
      • radius {{optional_inline}}
        • : A number indicating the radius of the cylinder. Default value 2.0.
      • space Required
        • : An {{domxref("XRSpace")}} object defining the layer's spatial relationship with the user's physical environment.
      • transform {{optional_inline}}
        • : An {{domxref("XRRigidTransform")}} object defining the offset and orientation relative to space.

Return value

An {{domxref("XRCylinderLayer")}} object.

Examples

Creating an XRCylinderLayer to display a video

Create an {{domxref("XRMediaBinding")}} and use an {{domxref("HTMLVideoElement")}} that is passed into createCylinderLayer(). Configure the quad layer using the options listed above and present the layer to the XR device by adding it to the layers render state in {{domxref("XRSession.updateRenderState()")}}.

js
function onXRSessionStarted(xrSession) {
  const xrMediaBinding = new XRMediaBinding(xrSession);
  const video = document.createElement("video");
  video.src = "just-fascination.mp4";

  const videoLayer = xrMediaBinding.createCylinderLayer(video, {
    space: xrReferenceSpace,
  });

  xrSession.updateRenderState({
    layers: [videoLayer],
  });
}

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("XRCylinderLayer")}}