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XRInputSourceArray: entries() method

files/en-us/web/api/xrinputsourcearray/entries/index.md

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{{APIRef("WebXR Device API")}}{{SeeCompatTable}}

The {{domxref("XRInputSourceArray")}} interface's entries() method returns a JavaScript iterator which can then be used to iterate over the key/value pairs in the input source array. Each item in the array is an {{domxref("XRInputSource")}} object.

Most frequently, you will use this in tandem with statements such as for...of.

Syntax

js-nolint
entries()

Parameters

None.

Return value

An iterator which can be used to walk through the list of XRInputSource objects included in the input source array.

Examples

This example snippet gets the list of inputs for a session and tries to handle each type of input device it supports using.

js
let sources = xrSession.inputSources;

for (const input of sources.entries()) {
  if (input.gamepad) {
    checkGamepad(input.gamepad);
  } else if (
    input.targetRayMode === "tracked-pointer" &&
    input.handedness === player.handedness
  ) {
    /* Handle main hand controller */
    handleMainHandInput(input);
  } else {
    /* Handle other inputs */
  }
}

For each input in the list, gamepad inputs are dispatched to a checkGamepad() with the input's {{domxref("Gamepad")}} object, taken from its {{domxref("XRInputSource.gamepad", "gamepad")}} property, as an input

For other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handleMainHandInput() method.

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}