files/en-us/web/api/xrinputsourcearray/entries/index.md
{{APIRef("WebXR Device API")}}{{SeeCompatTable}}
The {{domxref("XRInputSourceArray")}} interface's
entries() method returns a JavaScript
iterator
which can then be used to iterate over the key/value pairs in the input source
array. Each item in the array is an {{domxref("XRInputSource")}} object.
Most frequently, you will use this in tandem with statements such as
for...of.
entries()
None.
An iterator
which can be used to walk through the list of XRInputSource objects
included in the input source array.
This example snippet gets the list of inputs for a session and tries to handle each type of input device it supports using.
let sources = xrSession.inputSources;
for (const input of sources.entries()) {
if (input.gamepad) {
checkGamepad(input.gamepad);
} else if (
input.targetRayMode === "tracked-pointer" &&
input.handedness === player.handedness
) {
/* Handle main hand controller */
handleMainHandInput(input);
} else {
/* Handle other inputs */
}
}
For each input in the list, gamepad inputs are dispatched to
a checkGamepad() with the input's {{domxref("Gamepad")}} object, taken from
its {{domxref("XRInputSource.gamepad", "gamepad")}} property, as an input
For other devices, we look for tracked-pointer devices in the player's
main hand, dispatching those to a handleMainHandInput() method.
{{Specifications}}
{{Compat}}