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Window: vrdisplaypresentchange event

files/en-us/web/api/window/vrdisplaypresentchange_event/index.md

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{{APIRef("Window")}}{{Deprecated_Header}}{{Non-standard_Header}}

The vrdisplaypresentchange event of the WebVR API is fired when the presenting state of a VR display changes — i.e., goes from presenting to not presenting, or vice versa.

[!NOTE] This event was part of the old WebVR API. It has been superseded by the WebXR Device API.

This event is not cancelable and does not bubble.

Syntax

Use the event name in methods like {{domxref("EventTarget.addEventListener", "addEventListener()")}}, or set an event handler property.

js-nolint
addEventListener("vrdisplaypresentchange", (event) => { })

onvrdisplaypresentchange = (event) => { }

Event type

A {{domxref("VRDisplayEvent")}}. Inherits from {{domxref("Event")}}.

{{InheritanceDiagram("VRDisplayEvent")}}

Event properties

VRDisplayEvent also inherits properties from its parent object, {{domxref("Event")}}.

  • {{domxref("VRDisplayEvent.display")}} {{Deprecated_Inline}} {{ReadOnlyInline}}
    • : The {{domxref("VRDisplay")}} associated with this event.
  • {{domxref("VRDisplayEvent.reason")}} {{Deprecated_Inline}} {{ReadOnlyInline}}
    • : A human-readable reason why the event was fired.

Examples

You can use the vrdisplaypresentchange event in an addEventListener method:

js
window.addEventListener("vrdisplaypresentchange", () => {
  info.textContent = vrDisplay.isPresenting
    ? "Display has started presenting."
    : "Display has stopped presenting.";
  reportDisplays();
});

Or use the onvrdisplaypresentchange event handler property:

js
window.onvrdisplaypresentchange = () => {
  info.textContent = vrDisplay.isPresenting
    ? "Display has started presenting."
    : "Display has stopped presenting.";
  reportDisplays();
};

Specifications

This event was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR Device API, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.

Browser compatibility

{{Compat}}

See also