files/en-us/web/api/websocketstream/index.md
{{APIRef("WebSockets API")}}{{SeeCompatTable}}{{AvailableInWorkers}}
The WebSocketStream interface of the {{domxref("WebSockets API", "WebSockets API", "", "nocode")}} is a promise-based API for connecting to a WebSocket server. It uses streams to send and receive data on the connection, and can therefore take advantage of stream backpressure automatically, regulating the speed of reading or writing to avoid bottlenecks in the application.
{{InheritanceDiagram}}
WebSocketStream object instance.WebSocketStream instance was created with.const output = document.querySelector("#output");
function writeToScreen(message) {
const pElem = document.createElement("p");
pElem.textContent = message;
output.appendChild(pElem);
}
if (!("WebSocketStream" in self)) {
writeToScreen("Your browser does not support WebSocketStream");
} else {
const wsURL = "ws://127.0.0.1/";
const wss = new WebSocketStream(wsURL);
console.log(wss.url);
async function start() {
const { readable, writable, extensions, protocol } = await wss.opened;
writeToScreen("CONNECTED");
closeBtn.disabled = false;
const reader = readable.getReader();
const writer = writable.getWriter();
writer.write("ping");
writeToScreen("SENT: ping");
while (true) {
const { value, done } = await reader.read();
writeToScreen(`RECEIVED: ${value}`);
if (done) {
break;
}
setTimeout(() => {
writer.write("ping");
writeToScreen("SENT: ping");
}, 5000);
}
}
start();
}
See Using WebSocketStream to write a client for a complete example with full explanation.
Not currently a part of any specification. See https://github.com/whatwg/websockets/pull/48 for standardization progress.
{{Compat}}