files/en-us/web/api/webglvertexarrayobject/index.md
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The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
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When working with WebGLVertexArrayObject objects, the following methods are useful:
[!NOTE] The {{domxref("OES_vertex_array_object")}} extension allows you to use vertex array objects in a WebGL 1 context.
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
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