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WebGLUniformLocation

files/en-us/web/api/webgluniformlocation/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

Description

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the {{domxref("WebGLRenderingContext")}} are useful:

  • {{domxref("WebGLRenderingContext.getUniformLocation()")}}
  • {{domxref("WebGLRenderingContext.uniform()")}}

Examples

Getting an uniform location

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

const location = gl.getUniformLocation(WebGLProgram, "uniformName");

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.getUniformLocation()")}}