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WebGLTransformFeedback

files/en-us/web/api/webgltransformfeedback/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLTransformFeedback interface is part of the WebGL 2 API and enables transform feedback, which is the process of capturing primitives generated by vertex processing. It allows to preserve the post-transform rendering state of an object and resubmit this data multiple times.

{{InheritanceDiagram}}

When working with WebGLTransformFeedback objects, the following methods of the {{domxref("WebGL2RenderingContext")}} are useful:

  • {{domxref("WebGL2RenderingContext.createTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.deleteTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.isTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.bindTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.beginTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.endTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.pauseTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.resumeTransformFeedback()")}}
  • {{domxref("WebGL2RenderingContext.transformFeedbackVaryings()")}}
  • {{domxref("WebGL2RenderingContext.getTransformFeedbackVarying()")}}

Examples

Creating a WebGLTransformFeedback object

in this example, gl must be a {{domxref("WebGL2RenderingContext")}}. WebGLTransformFeedback objects are not available in WebGL 1.

js
const transformFeedback = gl.createTransformFeedback();

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}