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WebGLShaderPrecisionFormat: rangeMax property

files/en-us/web/api/webglshaderprecisionformat/rangemax/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

Examples

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24

Specifications

{{Specifications}}

Browser compatibility

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See also

  • {{domxref("WebGLShaderPrecisionFormat")}}
  • {{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}