files/en-us/web/api/webglrenderingcontext/stencilmask/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.stencilMask() method of the WebGL API controls enabling and disabling of
both the front and back writing of individual bits in the stencil planes.
The {{domxref("WebGLRenderingContext.stencilMaskSeparate()")}} method can set front and back stencil writemasks to different values.
stencilMask(mask)
mask
None ({{jsxref("undefined")}}).
gl.stencilMask(110101);
To get the current stencil masks, query the STENCIL_WRITEMASK,
STENCIL_BACK_WRITEMASK, or STENCIL_BITS constants.
gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
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