files/en-us/web/api/webglrenderingcontext/samplecoverage/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.sampleCoverage() method of the
WebGL API specifies multi-sample coverage
parameters for anti-aliasing effects.
sampleCoverage(value, invert)
value
invert
false.None ({{jsxref("undefined")}}).
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the
{{domxref("WebGLRenderingContext.enable", "enable()")}} and
{{domxref("WebGLRenderingContext.disable", "disable()")}} methods with the argument
gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and
SAMPLE_COVERAGE_INVERT constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
{{Specifications}}
{{Compat}}
antialias parameter for
the context.