files/en-us/web/api/webglrenderingcontext/polygonoffset/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.polygonOffset() method of the
WebGL API specifies the scale factors and
units to calculate depth values.
The offset is added before the depth test is performed and before the value is written into the depth buffer.
polygonOffset(factor, units)
factor
units
None ({{jsxref("undefined")}}).
The polygon offset fill is disabled by default. To enable or disable polygon offset
fill, use the {{domxref("WebGLRenderingContext.enable", "enable()")}} and
{{domxref("WebGLRenderingContext.disable", "disable()")}} methods with the argument
gl.POLYGON_OFFSET_FILL.
gl.enable(gl.POLYGON_OFFSET_FILL);
gl.polygonOffset(2, 3);
To check the current polygon offset factor or units, query the
POLYGON_OFFSET_FACTOR and POLYGON_OFFSET_UNITS constants.
gl.getParameter(gl.POLYGON_OFFSET_FACTOR); // 2
gl.getParameter(gl.POLYGON_OFFSET_UNITS); // 3
{{Specifications}}
{{Compat}}