files/en-us/web/api/webglrenderingcontext/getshaderprecisionformat/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The
WebGLRenderingContext.getShaderPrecisionFormat() method of
the WebGL API returns a new
{{domxref("WebGLShaderPrecisionFormat")}} object describing the range and precision for
the specified shader numeric format.
getShaderPrecisionFormat(shaderType, precisionType)
shaderType
gl.FRAGMENT_SHADER or a gl.VERTEX_SHADER.precisionType
gl.LOW_FLOAT,
gl.MEDIUM_FLOAT, gl.HIGH_FLOAT, gl.LOW_INT,
gl.MEDIUM_INT, or gl.HIGH_INT.A {{domxref("WebGLShaderPrecisionFormat")}} object or null, if an error
occurs.
gl.INVALID_ENUM if the shader or precision types aren't recognized.gl.INVALID_OPERATION if the shader compiler isn't supported.The following code gets the precision format of a gl.VERTEX_SHADER with a
gl.MEDIUM_FLOAT precision type.
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
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