files/en-us/web/api/webglrenderingcontext/getactiveuniform/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.getActiveUniform() method of
the WebGL API returns a
{{domxref("WebGLActiveInfo")}} object containing size, type, and name of a uniform
attribute. It is generally used when querying unknown uniforms either for debugging or
generic library creation.
getActiveUniform(program, index)
program
index
A {{domxref("WebGLActiveInfo")}} object describing the uniform.
The type attribute of the return value will be one of the following:
gl.FLOATgl.FLOAT_VEC2gl.FLOAT_VEC3gl.FLOAT_VEC4gl.INTgl.INT_VEC2gl.INT_VEC3gl.INT_VEC4gl.BOOLgl.BOOL_VEC2gl.BOOL_VEC3gl.BOOL_VEC4gl.FLOAT_MAT2gl.FLOAT_MAT3gl.FLOAT_MAT4gl.SAMPLER_2Dgl.SAMPLER_CUBEgl.UNSIGNED_INTgl.UNSIGNED_INT_VEC2gl.UNSIGNED_INT_VEC3gl.UNSIGNED_INT_VEC4gl.FLOAT_MAT2x3gl.FLOAT_MAT2x4gl.FLOAT_MAT3x2gl.FLOAT_MAT3x4gl.FLOAT_MAT4x2gl.FLOAT_MAT4x3gl.SAMPLER_3Dgl.SAMPLER_2D_SHADOWgl.SAMPLER_2D_ARRAYgl.SAMPLER_2D_ARRAY_SHADOWgl.SAMPLER_CUBE_SHADOWgl.INT_SAMPLER_2Dgl.INT_SAMPLER_3Dgl.INT_SAMPLER_CUBEgl.INT_SAMPLER_2D_ARRAYgl.UNSIGNED_INT_SAMPLER_2Dgl.UNSIGNED_INT_SAMPLER_3Dgl.UNSIGNED_INT_SAMPLER_CUBEgl.UNSIGNED_INT_SAMPLER_2D_ARRAYWhen gl.linkProgram is called, WebGL creates a list of active uniforms.
These are possible values of the name attribute of return values of
getActiveUniform. WebGL
generates one or more entries in the list depending on the declared type of the uniform
in the shader:
Single basic type: one entry with the name of the uniform. E.g.
uniform vec4 a; will result in a.
Array of basic type: one entry with the name of the uniform suffixed with
[0]. E.g. uniform vec4 b[]; will result in
b[0].
Struct type: one entry for each member of the struct. E.g.
uniform struct { float foo; vec4 bar; } c; will result in
c.foo and c.bar.
Arrays of structs or arrays: each entry of the array will generate its own entries.
E.g. uniform struct { float foo; vec4 bar; } d[2]; will result in:
d[0].food[0].bard[1].food[1].barUniform blocks: one entry for each member. If the uniform block has an instance
name, the block name is prefixed. E.g. uniform Block { float foo; }; will
result in foo, and uniform Block { float bar; } e; will
result in e.bar.
The size attribute of the return value corresponds to the length of the
array for uniforms declared as arrays. Otherwise, it is 1 (this includes interface
blocks instanced with arrays).
gl.INVALID_VALUE is generated if the program
{{domxref("WebGLProgram")}} is invalid (not linked, deleted, etc.).gl.INVALID_VALUE is generated if index is not in the range [0,
gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) - 1].const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
for (let i = 0; i < numUniforms; ++i) {
const info = gl.getActiveUniform(program, i);
console.log("name:", info.name, "type:", info.type, "size:", info.size);
}
{{Specifications}}
{{Compat}}