Back to Content

WebGLRenderingContext: generateMipmap() method

files/en-us/web/api/webglrenderingcontext/generatemipmap/index.md

latest1.6 KB
Original Source

{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLRenderingContext.generateMipmap() method of the WebGL API generates a set of mipmaps for a {{domxref("WebGLTexture")}} object.

Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.

Syntax

js-nolint
generateMipmap(target)

Parameters

  • target
    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:

      • gl.TEXTURE_2D: A two-dimensional texture.
      • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.TEXTURE_3D: A three-dimensional texture.
      • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.

Return value

None ({{jsxref("undefined")}}).

Examples

js
gl.generateMipmap(gl.TEXTURE_2D);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.createTexture()")}}
  • {{domxref("WebGLRenderingContext.bindTexture()")}}
  • {{domxref("WebGLRenderingContext.getTexParameter()")}}
  • {{domxref("WebGLRenderingContext.texParameter", "WebGLRenderingContext.texParameterf()")}}
  • {{domxref("WebGLRenderingContext.texParameter", "WebGLRenderingContext.texParameteri()")}}