files/en-us/web/api/webglrenderingcontext/generatemipmap/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.generateMipmap() method of the
WebGL API generates a set of mipmaps for a
{{domxref("WebGLTexture")}} object.
Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.
generateMipmap(target)
target
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:
gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP: A cube-mapped texture.When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.None ({{jsxref("undefined")}}).
gl.generateMipmap(gl.TEXTURE_2D);
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