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WebGLRenderingContext: framebufferTexture2D() method

files/en-us/web/api/webglrenderingcontext/framebuffertexture2d/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a {{domxref("WebGLFramebuffer")}}.

Syntax

js-nolint
framebufferTexture2D(target, attachment, textarget, texture, level)

Parameters

  • target

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target). Possible values:

      • gl.FRAMEBUFFER
        • : Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.DRAW_FRAMEBUFFER
        • : Used as a destination for drawing, rendering, clearing, and writing operations.
      • gl.READ_FRAMEBUFFER
        • : Used as a source for reading operations.

      When binding, gl.FRAMEBUFFER sets both the gl.DRAW_FRAMEBUFFER and gl.READ_FRAMEBUFFER binding points. When referencing, gl.FRAMEBUFFER refers to the gl.DRAW_FRAMEBUFFER binding

  • attachment

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the attachment point for the texture. Possible values:

      • gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.
      • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.
      • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
      • gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15

      When using the {{domxref("WEBGL_draw_buffers")}} extension:

      • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
      • ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL

      When using the {{domxref("WEBGL_depth_texture")}} extension:

      • gl.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
  • textarget

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the texture target. Possible values:
      • gl.TEXTURE_2D: A 2D image.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.
  • texture

    • : A {{domxref("WebGLTexture")}} object whose image to attach.
  • level

    • : A {{domxref("WebGL_API/Types", "GLint")}} specifying the mipmap level of the texture image to be attached. Must be 0.

Return value

None ({{jsxref("undefined")}}).

Exceptions

  • A gl.INVALID_ENUM error is thrown if

    • target is not gl.FRAMEBUFFER.
    • attachment is not one of the accepted attachment points.
    • textarget is not one of the accepted texture targets.
  • A gl.INVALID_VALUE error is thrown if level is not 0.

  • A gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object.

Examples

js
gl.framebufferTexture2D(
  gl.FRAMEBUFFER,
  gl.COLOR_ATTACHMENT0,
  gl.TEXTURE_2D,
  texture,
  0,
);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.createFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.isFramebuffer()")}}
  • Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}
  • {{domxref("WEBGL_depth_texture")}}
  • {{domxref("WEBGL_draw_buffers")}}