files/en-us/web/api/webglrenderingcontext/framebuffertexture2d/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.framebufferTexture2D() method
of the WebGL API attaches a texture to a
{{domxref("WebGLFramebuffer")}}.
framebufferTexture2D(target, attachment, textarget, texture, level)
target
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target). Possible values:
gl.FRAMEBUFFER
When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
gl.READ_FRAMEBUFFER
When binding, gl.FRAMEBUFFER sets both the
gl.DRAW_FRAMEBUFFER and gl.READ_FRAMEBUFFER binding
points. When referencing, gl.FRAMEBUFFER refers to the
gl.DRAW_FRAMEBUFFER binding
attachment
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the attachment point for the
texture. Possible values:
gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's
color buffer.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's
depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's
stencil buffer.When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15When using the {{domxref("WEBGL_draw_buffers")}} extension:
ext.COLOR_ATTACHMENT0_WEBGL (same as
gl.COLOR_ATTACHMENT0)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGLWhen using the {{domxref("WEBGL_depth_texture")}} extension:
gl.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.textarget
gl.TEXTURE_2D: A 2D image.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of
the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of
the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of
the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of
the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of
the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of
the cube.texture
level
None ({{jsxref("undefined")}}).
A gl.INVALID_ENUM error is thrown if
target is not gl.FRAMEBUFFER.attachment is not one of the accepted attachment points.textarget is not one of the accepted texture targets.A gl.INVALID_VALUE error is thrown if level is not 0.
A gl.INVALID_OPERATION error is thrown if texture isn't 0
or the name of an existing texture object.
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
texture,
0,
);
{{Specifications}}
{{Compat}}