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WebGLRenderingContext: framebufferRenderbuffer() method

files/en-us/web/api/webglrenderingcontext/framebufferrenderbuffer/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLRenderingContext.framebufferRenderbuffer() method of the WebGL API attaches a {{domxref("WebGLRenderbuffer")}} object to a {{domxref("WebGLFramebuffer")}} object.

Syntax

js-nolint
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)

Parameters

  • target

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) for the framebuffer. Possible values:

      • gl.FRAMEBUFFER
        • : Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.DRAW_FRAMEBUFFER
        • : Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
      • gl.READ_FRAMEBUFFER
        • : Used as a source for reading operations.
  • attachment

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the attachment point for the render buffer. Possible values:

      • gl.COLOR_ATTACHMENT0: color buffer.
      • gl.DEPTH_ATTACHMENT: depth buffer.
      • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
      • gl.STENCIL_ATTACHMENT: stencil buffer.

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15

      When using the {{domxref("WEBGL_draw_buffers")}} extension:

      • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
      • ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
  • renderbuffertarget

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) for the render buffer. Possible values:
      • gl.RENDERBUFFER
        • : Buffer data storage for single images in a renderable internal format.
  • renderbuffer

    • : A {{domxref("WebGLRenderbuffer")}} object to attach.

Return value

None ({{jsxref("undefined")}}).

Exceptions

  • A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.
  • A gl.INVALID_ENUM error is thrown if renderbuffertarget is not gl.RENDERBUFFER.
  • A gl.INVALID_ENUM error is thrown if attachment is not one of the allowed enums.

Examples

js
gl.framebufferRenderbuffer(
  gl.FRAMEBUFFER,
  gl.COLOR_ATTACHMENT0,
  gl.RENDERBUFFER,
  renderbuffer,
);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.createFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.isFramebuffer()")}}
  • Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}
  • {{domxref("WEBGL_draw_buffers")}}