files/en-us/web/api/webglrenderingcontext/framebufferrenderbuffer/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a
{{domxref("WebGLRenderbuffer")}} object to a {{domxref("WebGLFramebuffer")}} object.
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
target
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) for the framebuffer. Possible values:
gl.FRAMEBUFFER
When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
gl.FRAMEBUFFER.
Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
attachment
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the attachment point for the render buffer. Possible values:
gl.COLOR_ATTACHMENT0: color buffer.gl.DEPTH_ATTACHMENT: depth buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.STENCIL_ATTACHMENT: stencil buffer.When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15When using the {{domxref("WEBGL_draw_buffers")}} extension:
ext.COLOR_ATTACHMENT0_WEBGL (same as
gl.COLOR_ATTACHMENT0)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGLrenderbuffertarget
gl.RENDERBUFFER
renderbuffer
None ({{jsxref("undefined")}}).
gl.INVALID_ENUM error is thrown if target is not
gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or
gl.READ_FRAMEBUFFER.gl.INVALID_ENUM error is thrown if renderbuffertarget is
not gl.RENDERBUFFER.gl.INVALID_ENUM error is thrown if attachment is not one
of the allowed enums.gl.framebufferRenderbuffer(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.RENDERBUFFER,
renderbuffer,
);
{{Specifications}}
{{Compat}}