files/en-us/web/api/webglrenderingcontext/drawelements/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.drawElements() method of the WebGL API renders primitives from array data.
drawElements(mode, count, type, offset)
mode
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and
connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.count
gl.LINES
the count should be 2 endpoints per line × 3 lines = 6 elements. However to draw the
same wireframe triangle with gl.LINE_STRIP the element array buffer does not
repeat the indices for the end of the first line/start of the second line, and end of the
second line/start of the third line, so count will be four. To draw the same
triangle with gl.LINE_LOOP the element array buffer does not repeat the
first/last vertex either so count will be three.type
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying the type of the values in the element array buffer. Possible values are:
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTWhen using the {{domxref("OES_element_index_uint")}} extension:
gl.UNSIGNED_INToffset
type.None ({{jsxref("undefined")}}).
mode is not one of the accepted values, a
gl.INVALID_ENUM error is thrown.offset is not a valid multiple of the size of the given type, a
gl.INVALID_OPERATION error is thrown.count is negative, a gl.INVALID_VALUE error is thrown.gl.drawElements(gl.POINTS, 8, gl.UNSIGNED_BYTE, 0);
{{Specifications}}
{{Compat}}