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WebGLRenderingContext: depthMask() method

files/en-us/web/api/webglrenderingcontext/depthmask/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

js-nolint
depthMask(flag)

Parameters

  • flag
    • : A {{domxref("WebGL_API/Types", "GLboolean")}} specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None ({{jsxref("undefined")}}).

Examples

js
gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.

js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.colorMask()")}}
  • {{domxref("WebGLRenderingContext.stencilMask()")}}