files/en-us/web/api/webglrenderingcontext/depthfunc/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares
incoming pixel depth to the current depth buffer value.
depthFunc(func)
func
gl.LESS. Possible values are:
gl.NEVER (never pass)gl.LESS (pass if the incoming value is less than the depth buffer
value)gl.EQUAL (pass if the incoming value equals the depth buffer value)gl.LEQUAL (pass if the incoming value is less than or equal to the
depth buffer value)gl.GREATER (pass if the incoming value is greater than the depth
buffer value)gl.NOTEQUAL (pass if the incoming value is not equal to the depth
buffer value)gl.GEQUAL (pass if the incoming value is greater than or equal to
the depth buffer value)gl.ALWAYS (always pass)None ({{jsxref("undefined")}}).
The depth testing is disabled by default. To enable or disable depth testing, use the
{{domxref("WebGLRenderingContext.enable", "enable()")}} and
{{domxref("WebGLRenderingContext.disable", "disable()")}} methods with the argument
gl.DEPTH_TEST.
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);
To check the current depth function, query the DEPTH_FUNC constant.
gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true
{{Specifications}}
{{Compat}}