files/en-us/web/api/webglrenderingcontext/cullface/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front-
and/or back-facing polygons can be culled.
cullFace(mode)
mode
gl.BACK. Possible values
are:
gl.FRONTgl.BACKgl.FRONT_AND_BACKNone ({{jsxref("undefined")}}).
Polygon culling is disabled by default. To enable or disable culling, use the
{{domxref("WebGLRenderingContext.enable", "enable()")}} and
{{domxref("WebGLRenderingContext.disable", "disable()")}} methods with the argument
gl.CULL_FACE.
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true
{{Specifications}}
{{Compat}}