files/en-us/web/api/webglrenderingcontext/compressedteximage2d/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The compressedTexImage2D() method of the {{domxref("WebGLRenderingContext")}} interface of the WebGL API specifies a two-dimensional texture image in a compressed format.
Compressed image formats are only available via the {{domxref("WebGL2RenderingContext")}} or some WebGL extension.
// WebGL 1:
compressedTexImage2D(target, level, internalformat, width, height, border, srcData)
// Additionally available in WebGL 2:
compressedTexImage2D(target, level, internalformat, width, height, border, srcData, srcOffset)
compressedTexImage2D(target, level, internalformat, width, height, border, srcData, srcOffset, srcLengthOverride)
compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, offset)
target
gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.level
internalformat
When using {{domxref("WebGL2RenderingContext")}}:
gl.GL_COMPRESSED_R11_EACgl.GL_COMPRESSED_SIGNED_R11_EACgl.GL_COMPRESSED_RG11_EACgl.GL_COMPRESSED_SIGNED_RG11_EACgl.GL_COMPRESSED_RGB8_ETC2gl.GL_COMPRESSED_SRGB8_ETC2gl.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2gl.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2gl.GL_COMPRESSED_RGBA8_ETC2_EACgl.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACWhen using the {{domxref("WEBGL_compressed_texture_s3tc")}} extension:
ext.COMPRESSED_RGB_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT3_EXText.COMPRESSED_RGBA_S3TC_DXT5_EXTWhen using the {{domxref("WEBGL_compressed_texture_s3tc_srgb")}} extension:
ext.COMPRESSED_SRGB_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXTWhen using the {{domxref("WEBGL_compressed_texture_etc")}} extension:
ext.COMPRESSED_R11_EACext.COMPRESSED_SIGNED_R11_EACext.COMPRESSED_RG11_EACext.COMPRESSED_SIGNED_RG11_EACext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGBA8_ETC2_EACext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2When using the {{domxref("WEBGL_compressed_texture_pvrtc")}} extension:
ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMGext.COMPRESSED_RGB_PVRTC_2BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMGWhen using the {{domxref("WEBGL_compressed_texture_etc1")}} extension:
ext.COMPRESSED_RGB_ETC1_WEBGLWhen using the {{domxref("WEBGL_compressed_texture_astc")}} extension:
ext.COMPRESSED_RGBA_ASTC_4x4_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRext.COMPRESSED_RGBA_ASTC_5x4_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRext.COMPRESSED_RGBA_ASTC_5x5_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRext.COMPRESSED_RGBA_ASTC_6x5_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRext.COMPRESSED_RGBA_ASTC_6x6_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRext.COMPRESSED_RGBA_ASTC_8x5_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRext.COMPRESSED_RGBA_ASTC_8x6_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRext.COMPRESSED_RGBA_ASTC_8x8_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRext.COMPRESSED_RGBA_ASTC_10x5_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x10_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRext.COMPRESSED_RGBA_ASTC_12x10_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRext.COMPRESSED_RGBA_ASTC_12x12_KHR, ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHRWhen using the {{domxref("EXT_texture_compression_bptc")}} extension:
ext.COMPRESSED_RGBA_BPTC_UNORM_EXText.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXText.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXText.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXTWhen using the {{domxref("EXT_texture_compression_rgtc")}} extension:
ext.COMPRESSED_RED_RGTC1_EXText.COMPRESSED_SIGNED_RED_RGTC1_EXText.COMPRESSED_RED_GREEN_RGTC2_EXText.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXTwidth
height
depth
TEXTURE_2D_ARRAY.border
The texture source can be provided in one of two ways: from an {{jsxref("ArrayBuffer")}} (possibly shared) using srcData, srcOffset, and srcLengthOverride; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER using imageSize and offset.
srcData
srcOffset {{optional_inline}}
srcData to start reading from. Defaults to 0.srcLengthOverride {{optional_inline}}
srcData to read. Defaults to srcData.length - srcOffset.imageSize
offset
gl.PIXEL_UNPACK_BUFFER.None ({{jsxref("undefined")}}).
const ext =
gl.getExtension("WEBGL_compressed_texture_s3tc") ||
gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") ||
gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(
gl.TEXTURE_2D,
0,
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT,
512,
512,
0,
textureData,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
{{Specifications}}
{{Compat}}