files/en-us/web/api/webglrenderingcontext/clear/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.clear() method of the WebGL API clears buffers to preset values.
The preset values can be set by {{domxref("WebGLRenderingContext.clearColor", "clearColor()")}}, {{domxref("WebGLRenderingContext.clearDepth", "clearDepth()")}} or {{domxref("WebGLRenderingContext.clearStencil", "clearStencil()")}}.
The scissor box, dithering, and buffer writemasks can affect the clear() method. For example, if buffer writing is disabled via {{domxref("WebGLRenderingContext.colorMask", "colorMask()")}}, {{domxref("WebGLRenderingContext.depthMask", "depthMask()")}}, or {{domxref("WebGLRenderingContext.stencilMask", "stencilMask()")}}, clear() has no effect on the corresponding buffer.
clear(mask)
mask
gl.COLOR_BUFFER_BITgl.DEPTH_BUFFER_BITgl.STENCIL_BUFFER_BITNone ({{jsxref("undefined")}}).
If mask is not one of the listed possible values, a
gl.INVALID_ENUM error is thrown.
The clear() method accepts multiple values.
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
To get the current clear values, query the COLOR_CLEAR_VALUE,
DEPTH_CLEAR_VALUE, and STENCIL_CLEAR_VALUE constants.
gl.getParameter(gl.COLOR_CLEAR_VALUE);
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
gl.getParameter(gl.STENCIL_CLEAR_VALUE);
{{Specifications}}
{{Compat}}