files/en-us/web/api/webglrenderingcontext/blendequation/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGLRenderingContext.blendEquation() method of the
WebGL API is used to set both the RGB blend
equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the {{domxref("WebGLFramebuffer")}}.
blendEquation(mode)
mode
: A {{domxref("WebGL_API/Types", "GLenum")}} specifying how source and destination colors are combined. Must be either:
gl.FUNC_ADD: source + destination (default value)gl.FUNC_SUBTRACT: source - destinationgl.FUNC_REVERSE_SUBTRACT: destination - sourceWhen using the {{domxref("EXT_blend_minmax")}} extension:
ext.MIN_EXT: Minimum of source and destinationext.MAX_EXT: Maximum of source and destinationWhen using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:
gl.MIN: Minimum of source and destinationgl.MAX: Maximum of source and destinationIf mode is not one of the three possible values, a
gl.INVALID_ENUM error is thrown.
None ({{jsxref("undefined")}}).
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION,
BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which
return gl.FUNC_ADD, gl.FUNC_SUBTRACT,
gl.FUNC_REVERSE_SUBTRACT, or if the {{domxref("EXT_blend_minmax")}} is
enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
{{Specifications}}
{{Compat}}