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WebGLFramebuffer

files/en-us/web/api/webglframebuffer/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.

{{InheritanceDiagram}}

Description

The WebGLFramebuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer objects, the following methods of the {{domxref("WebGLRenderingContext")}} are useful:

  • {{domxref("WebGLRenderingContext.bindFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.createFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.isFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}
  • {{domxref("WebGLRenderingContext.framebufferTexture2D()")}}

Examples

Creating a frame buffer

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createFramebuffer();

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.bindFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.createFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.isFramebuffer()")}}
  • {{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}
  • {{domxref("WebGLRenderingContext.framebufferTexture2D()")}}
  • Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}