files/en-us/web/api/webgl_multi_draw/multidrawelementswebgl/index.md
{{APIRef("WebGL")}}
The WEBGL_multi_draw.multiDrawElementsWEBGL() method of
the
WebGL API renders multiple primitives from
array data. It is
identical to multiple calls to the
gl.drawElements()
method.
multiDrawElementsWEBGL(mode,
countsList, countsOffset,
type,
firstsList, firstsOffset,
drawCount)
mode
GLenum
specifying the type primitive to render. Possible values are:
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and
connects the
last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.countsList
Int32Array
or Array
(of GLint)
specifying a list of numbers of indices to be rendered.countsOffset
GLUint
defining the starting point into the countsList array.type
GLenum specifying
the type of the values in the element array buffer. Possible values are:
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTOES_element_index_uint
extension:
gl.UNSIGNED_INToffsetsList
Int32Array
or Array
(of GLsizei)
specifying a list of starting indices for the arrays of vector points.offsetsOffset
GLuint
defining the starting point into the offsetsList array.drawCount
GLsizei
specifying the number of instances of the range of elements to execute.None.
mode is not one of the accepted values, a
gl.INVALID_ENUM error is thrown.drawCount or items in countsList or
offsetsList are negative,
a gl.INVALID_VALUE error is thrown.const counts = new Int32Array(/* … */);
const offsets = new Int32Array(/* … */);
ext.multiDrawElementsWEBGL(
gl.TRIANGLES,
counts,
0,
gl.UNSIGNED_SHORT,
offsets,
0,
counts.length,
);
{{Specifications}}
{{Compat}}