files/en-us/web/api/webgl_draw_buffers/drawbufferswebgl/index.md
{{APIRef("WebGL")}}
The WEBGL_draw_buffers.drawBuffersWEBGL() method is part
of the WebGL API and allows you to define
the draw buffers to which all fragment colors are written.
This method is part of the {{domxref("WEBGL_draw_buffers")}} extension.
[!NOTE] When using {{domxref("WebGL2RenderingContext", "WebGL2")}}, this method is available as {{domxref("WebGL2RenderingContext.drawBuffers()", "gl.drawBuffers()")}} by default and the constants are named
gl.COLOR_ATTACHMENT1etc. without the "WEBGL" suffix.
drawBuffersWEBGL(buffers)
buffers
gl.NONE: The fragment shader is not written to any color buffer.gl.BACK: The fragment shader is written to the back color buffer.ext.COLOR_ATTACHMENT0_WEBGL The fragment shader is written the
n-th color attachment of the framebuffer.ext.COLOR_ATTACHMENT1_WEBGLext.COLOR_ATTACHMENT2_WEBGLext.COLOR_ATTACHMENT3_WEBGLext.COLOR_ATTACHMENT4_WEBGLext.COLOR_ATTACHMENT5_WEBGLext.COLOR_ATTACHMENT6_WEBGLext.COLOR_ATTACHMENT7_WEBGLext.COLOR_ATTACHMENT8_WEBGLext.COLOR_ATTACHMENT9_WEBGLext.COLOR_ATTACHMENT10_WEBGLext.COLOR_ATTACHMENT11_WEBGLext.COLOR_ATTACHMENT12_WEBGLext.COLOR_ATTACHMENT13_WEBGLext.COLOR_ATTACHMENT14_WEBGLext.COLOR_ATTACHMENT15_WEBGLNone ({{jsxref("undefined")}}).
See {{domxref("WEBGL_draw_buffers")}} for more context with this example code.
ext.drawBuffersWEBGL([
ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
ext.COLOR_ATTACHMENT3_WEBGL, // gl_FragData[3]
]);
{{Specifications}}
{{Compat}}