files/en-us/web/api/webgl_depth_texture/index.md
{{APIRef("WebGL")}}
The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also Using Extensions in the WebGL tutorial.
[!NOTE] This extension is only available to {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} contexts. In {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}}, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is
gl.UNSIGNED_INT_24_8.
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGL
This extension extends {{domxref("WebGLRenderingContext.texImage2D()")}}:
format and internalformat parameters now accept gl.DEPTH_COMPONENT and gl.DEPTH_STENCIL.type parameter now accepts gl.UNSIGNED_SHORT, gl.UNSIGNED_INT, and ext.UNSIGNED_INT_24_8_WEBGL.pixels parameter now accepts a {{jsxref("Uint16Array")}} or a {{jsxref("Uint32Array")}} object.This extension extends {{domxref("WebGLRenderingContext.framebufferTexture2D()")}}:
attachment parameter now accepts gl.DEPTH_STENCIL_ATTACHMENT.const ext = gl.getExtension("WEBGL_depth_texture");
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.DEPTH_COMPONENT,
512,
512,
0,
gl.DEPTH_COMPONENT,
gl.UNSIGNED_SHORT,
null,
);
{{Specifications}}
{{Compat}}