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WebGL2RenderingContext: texImage3D() method

files/en-us/web/api/webgl2renderingcontext/teximage3d/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The texImage3D() method of the {{domxref("WebGL2RenderingContext")}} interface of the WebGL API specifies a three-dimensional texture image.

Syntax

js-nolint
texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, source)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, offset)

Parameters

  • target
    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) of the active texture. Possible values:
      • gl.TEXTURE_3D: A three-dimensional texture.
      • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
  • level
    • : A {{domxref("WebGL_API/Types", "GLint")}} specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
  • internalformat
    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying how the texture should be stored after it's loaded.
  • width
    • : A {{domxref("WebGL_API/Types", "GLsizei")}} specifying the width of the texture in texels.
  • height
    • : A {{domxref("WebGL_API/Types", "GLsizei")}} specifying the height of the texture in texels.
  • depth
    • : A {{domxref("WebGL_API/Types", "GLsizei")}} specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.
  • border
    • : A {{domxref("WebGL_API/Types", "GLint")}} specifying the width of the border. Must be 0.
  • format
    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying how each integer element in the raw texel data should be interpreted as color components.
  • type
    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the size of each integer element in the raw texel data.

      The internalformat, format, and type values must be compatible with each other. For all valid combinations, see {{domxref("WebGLRenderingContext.texImage2D()")}}.

The texture source can be provided in one of three ways: from an {{jsxref("ArrayBuffer")}} (possibly shared) using srcData and srcOffset; from a DOM pixel source; or from gl.PIXEL_UNPACK_BUFFER using offset.

  • srcData
    • : A {{jsxref("TypedArray")}} or {{jsxref("DataView")}} containing the compressed texture data. Its type must match the type parameter; see {{domxref("WebGLRenderingContext.texImage2D()")}}. When type is FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null.
  • srcOffset {{optional_inline}}
    • : An integer specifying the index of srcData to start reading from. Defaults to 0.
  • source
    • : Read from a DOM pixel source, which can be one of:
      • {{domxref("ImageBitmap")}}
      • {{domxref("ImageData")}}
      • {{domxref("HTMLImageElement")}}
      • {{domxref("HTMLCanvasElement")}}
      • {{domxref("HTMLVideoElement")}}
      • {{domxref("OffscreenCanvas")}}
      • {{domxref("VideoFrame")}}
  • offset
    • : A {{domxref("WebGL_API/Types", "GLintptr")}} specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER.

Return value

None ({{jsxref("undefined")}}).

Examples

js
gl.texImage3D(
  gl.TEXTURE_3D,
  0, // level
  gl.RGBA, // internalFormat
  1, // width
  1, // height
  1, // depth
  0, // border
  gl.RGBA, // format
  gl.UNSIGNED_BYTE, // type
  new Uint8Array([0xff, 0x00, 0x00, 0x00]),
); // data

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.createTexture()")}}
  • {{domxref("WebGLRenderingContext.bindTexture()")}}
  • {{domxref("WebGL2RenderingContext.texSubImage3D()")}}
  • {{domxref("WebGL2RenderingContext.compressedTexImage3D()")}}
  • {{domxref("WebGL2RenderingContext.copyTexSubImage3D()")}}
  • {{domxref("WebGLRenderingContext.getTexParameter()")}}
  • {{domxref("WEBGL_depth_texture")}}
  • {{domxref("OES_texture_float")}}
  • {{domxref("OES_texture_half_float")}}
  • {{domxref("EXT_texture_norm16")}}
  • {{domxref("EXT_sRGB")}}