files/en-us/web/api/webgl2renderingcontext/getsamplerparameter/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.getSamplerParameter() method
of the WebGL 2 API returns parameter
information of a {{domxref("WebGLSampler")}} object.
getSamplerParameter(sampler, pname)
sampler
pname
gl.TEXTURE_COMPARE_FUNC: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating
the texture comparison function.gl.TEXTURE_COMPARE_MODE: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating
the texture comparison mode.gl.TEXTURE_MAG_FILTER: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating
the texture magnification filter.gl.TEXTURE_MAX_LOD: Returns a {{domxref("WebGL_API/Types", "GLfloat")}} indicating the
maximum level-of-detail value.gl.TEXTURE_MIN_FILTER: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating
the texture minification filtergl.TEXTURE_MIN_LOD: Returns a {{domxref("WebGL_API/Types", "GLfloat")}} indicating the
minimum level-of-detail value.gl.TEXTURE_WRAP_R: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating the
texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating the
texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T: Returns a {{domxref("WebGL_API/Types", "GLenum")}} indicating the
texture wrapping function for the texture coordinate t.Depends on the pname parameter, either a {{domxref("WebGL_API/Types", "GLenum")}} or a
{{domxref("WebGL_API/Types", "GLfloat")}}.
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
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