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WebGL2RenderingContext: getBufferSubData() method

files/en-us/web/api/webgl2renderingcontext/getbuffersubdata/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an {{jsxref("ArrayBuffer")}} or {{jsxref("SharedArrayBuffer")}}.

Syntax

js-nolint
getBufferSubData(target, srcByteOffset, dstData)
getBufferSubData(target, srcByteOffset, dstData, dstOffset)
getBufferSubData(target, srcByteOffset, dstData, dstOffset, length)

Parameters

  • target

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target). Possible values:
      • gl.ARRAY_BUFFER
        • : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
      • gl.ELEMENT_ARRAY_BUFFER
        • : Buffer used for element indices.
      • gl.COPY_READ_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.COPY_WRITE_BUFFER
        • : Buffer for copying from one buffer object to another.
      • gl.TRANSFORM_FEEDBACK_BUFFER
        • : Buffer for transform feedback operations.
      • gl.UNIFORM_BUFFER
        • : Buffer used for storing uniform blocks.
      • gl.PIXEL_PACK_BUFFER
        • : Buffer used for pixel transfer operations.
      • gl.PIXEL_UNPACK_BUFFER
        • : Buffer used for pixel transfer operations.
  • srcByteOffset

    • : A {{domxref("WebGL_API/Types", "GLintptr")}} specifying the byte offset from which to start reading from the buffer.
  • dstData

    • : A {{jsxref("TypedArray")}} or a {{jsxref("DataView")}} object to copy the data to. If dstData is a {{jsxref("DataView")}} then dstOffset and length are interpreted in bytes, otherwise dstData's element type is used.
  • dstOffset {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} specifying the element index offset to start writing in dstData.
  • length {{optional_inline}}

    • : A {{domxref("WebGL_API/Types", "GLuint")}} specifying the number of elements to copy. If this is 0 or not specified, getBufferSubData will copy until the end of dstData.

Return value

None ({{jsxref("undefined")}}).

Exceptions

An INVALID_VALUE error is generated if:

  • offset + returnedData.byteLength would extend beyond the end of the buffer
  • returnedData is null
  • offset is less than zero.

An INVALID_OPERATION error is generated if:

  • zero is bound to target
  • target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.

Examples

js
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

const arrBuffer = new ArrayBuffer(
  vertices.length * Float32Array.BYTES_PER_ELEMENT,
);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.bufferData()")}}
  • {{domxref("WebGLRenderingContext.bufferSubData()")}}
  • {{domxref("WebGLRenderingContext.getBufferParameter()")}}
  • {{domxref("WebGL2RenderingContext.copyBufferSubData()")}}