files/en-us/web/api/webgl2renderingcontext/framebuffertexturelayer/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single
layer of a texture to a framebuffer.
This method is similar to {{domxref("WebGLRenderingContext.framebufferTexture2D()")}}, but only a given single layer of the texture level is attached to the attachment point.
framebufferTextureLayer(target, attachment, texture, level, layer)
target
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha,
depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.attachment
texture. Possible values:
gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the
framebuffer's color buffers.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's
depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's
stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.texture
level
layer
None ({{jsxref("undefined")}}).
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
{{Specifications}}
{{Compat}}