files/en-us/web/api/webgl2renderingcontext/drawrangeelements/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.drawRangeElements() method of
the WebGL API renders primitives from array
data in a given range.
drawRangeElements(mode, start, end, count, type, offset)
mode
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and
connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.start
offset.end
offset.count
type
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INToffset
type.None ({{jsxref("undefined")}}).
mode is not one of the accepted values, a
gl.INVALID_ENUM error is thrown.offset is a valid multiple of the size of the given type, a
gl.INVALID_OPERATION error is thrown.count is negative, a gl.INVALID_VALUE error is thrown.gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
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