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WebGL2RenderingContext: drawElementsInstanced() method

files/en-us/web/api/webgl2renderingcontext/drawelementsinstanced/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGL2RenderingContext.drawElementsInstanced() method of the WebGL 2 API renders primitives from array data like the {{domxref("WebGLRenderingContext.drawElements()", "gl.drawElements()")}} method. In addition, it can execute multiple instances of a set of elements.

[!NOTE] When using {{domxref("WebGLRenderingContext", "WebGL 1", "", 1)}}, the {{domxref("ANGLE_instanced_arrays")}} extension can provide this method, too.

Syntax

js-nolint
drawElementsInstanced(mode, count, type, offset, instanceCount)

Parameters

  • mode

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the type primitive to render. Possible values are:
      • gl.POINTS: Draws a single dot.
      • gl.LINE_STRIP: Draws a straight line to the next vertex.
      • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
      • gl.LINES: Draws a line between a pair of vertices.
      • gl.TRIANGLE_STRIP
      • gl.TRIANGLE_FAN
      • gl.TRIANGLES: Draws a triangle for a group of three vertices.
  • count

    • : A {{domxref("WebGL_API/Types", "GLsizei")}} specifying the number of elements to be rendered.
  • type

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the type of the values in the element array buffer. Possible values are:
      • gl.UNSIGNED_BYTE
      • gl.UNSIGNED_SHORT
      • gl.UNSIGNED_INT When using the {{domxref("OES_element_index_uint")}} extension.
  • offset

    • : A {{domxref("WebGL_API/Types", "GLintptr")}} specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.
  • instanceCount

    • : A {{domxref("WebGL_API/Types", "GLsizei")}} specifying the number of instances of the set of elements to execute.

Return value

None ({{jsxref("undefined")}}).

Exceptions

  • If mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.
  • If offset is a valid multiple of the size of the given type, a gl.INVALID_OPERATION error is thrown.
  • If count or instanceCount are negative, a gl.INVALID_VALUE error is thrown.

Examples

js
gl.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("ANGLE_instanced_arrays.drawArraysInstancedANGLE()", "ext.drawArraysInstancedANGLE()")}}
  • {{domxref("ANGLE_instanced_arrays.vertexAttribDivisorANGLE()", "ext.vertexAttribDivisorANGLE()")}}
  • {{domxref("WebGLRenderingContext.drawArrays()")}}
  • {{domxref("WebGLRenderingContext.drawElements()")}}
  • {{domxref("WebGL2RenderingContext.drawArraysInstanced()")}}
  • {{domxref("WebGL2RenderingContext.vertexAttribDivisor()")}}
  • {{domxref("WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()")}}