files/en-us/web/api/webgl2renderingcontext/drawarraysinstanced/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.drawArraysInstanced() method
of the WebGL 2 API renders primitives from
array data like the {{domxref("WebGLRenderingContext.drawArrays()", "gl.drawArrays()")}}
method. In addition, it can execute multiple instances of the range of elements.
[!NOTE] When using {{domxref("WebGLRenderingContext", "WebGL 1", "", 1)}}, the {{domxref("ANGLE_instanced_arrays")}} extension can provide this method, too.
drawArraysInstanced(mode, first, count, instanceCount)
mode
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and
connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.first
count
instanceCount
None ({{jsxref("undefined")}}).
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
{{Specifications}}
{{Compat}}