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WebGL2RenderingContext: copyBufferSubData() method

files/en-us/web/api/webgl2renderingcontext/copybuffersubdata/index.md

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{{APIRef("WebGL")}}{{AvailableInWorkers}}

The WebGL2RenderingContext.copyBufferSubData() method of the WebGL 2 API copies part of the data of a buffer to another buffer.

Syntax

js-nolint
copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)

Parameters

  • readTarget, writeTarget

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying the binding point (target) from whose data store should be read or written. Possible values:
      • gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
      • gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
      • gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another (provided specifically for copy operations).
      • gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another (provided specifically for copy operations).
      • gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
      • gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
      • gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
      • gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
  • readOffset, writeOffset

    • : A {{domxref("WebGL_API/Types", "GLintptr")}} specifying the byte offset from which to start reading from or writing to the buffer.
  • size

    • : A {{domxref("WebGL_API/Types", "GLsizei")}} in bytes specifying the size of the data to be copied from readTarget to writeTarget.

Return value

None ({{jsxref("undefined")}}).

Examples

js
const srcBuffer = gl.createBuffer();
const dstBuffer = gl.createBuffer();

const data = new Float32Array(vertices);
const length = vertices.length * 4;

gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);

gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);

gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.bufferData()")}}
  • {{domxref("WebGLRenderingContext.bufferSubData()")}}
  • {{domxref("WebGLRenderingContext.getBufferParameter()")}}
  • {{domxref("WebGL2RenderingContext.getBufferSubData()")}}