files/en-us/web/api/webgl2renderingcontext/copybuffersubdata/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.copyBufferSubData() method of
the WebGL 2 API copies part of the data of a
buffer to another buffer.
copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
readTarget, writeTarget
gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as
vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to
another (provided specifically for copy operations).gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to
another (provided specifically for copy operations).gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback
operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.readOffset, writeOffset
size
readTarget to writeTarget.None ({{jsxref("undefined")}}).
const srcBuffer = gl.createBuffer();
const dstBuffer = gl.createBuffer();
const data = new Float32Array(vertices);
const length = vertices.length * 4;
gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW);
gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
{{Specifications}}
{{Compat}}