files/en-us/web/api/webgl2renderingcontext/clearbuffer/index.md
{{APIRef("WebGL")}}{{AvailableInWorkers}}
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of
the WebGL 2 API clear buffers from the
currently bound framebuffer.
clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)
clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)
clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)
clearBufferfi(buffer, drawbuffer, depth, stencil)
buffer
gl.COLOR: Color buffer.gl.DEPTH: Depth buffer.gl.STENCIL: Stencil buffer.gl.DEPTH_STENCIL: clears depth and stencil buffers (used with
clearBufferfi).drawBuffer
values
depth
stencil
None ({{jsxref("undefined")}}).
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
{{Specifications}}
{{Compat}}